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===Light Infantry=== *'''112, Emergency Service:''' Doctor Axe! Your cheaper WIP13 doctor. He packs a light shotgun for slightly better physique and a cheaper cost. Keep him safe, as you don't have Servant remotes, unlike literally every other faction. *'''112, Emergency Service (Motorized):''' Doctor Axe, now on a bike! A good, mobile specialist, but he pays a full SWC. Consider this for a cheap biker specialist, or for getting to troops that are far up the board - but please, don't try to gunfight with him. *'''Line Kazaks:''' Total availability makes these your bread and butter line troopers in vanilla. They have an lieutenant at 0 SWC so they can make a good place to hide your Lt. and have a few cheer leaders for the rest of the team. *'''Kazak Spetsnaz:''' Take the HMG and Ambush Camouflage version, so long as you don't lose him to dice he is likely to win you the game against most other infantry. Marksmanship L2 means you ignore the BS penalty from enemy cover, which is massive in a game predicated on being in cover. *'''Kazak Doktor:''' The other doctor option for TAK. He's just a basic Line Kazak with the Doctor skill. +1pt over the 112 gets him a rifle and +1 armor. The ability to suppress is strong, but you don't want to gunfight with him anyways. Remember that Ariadna has no G:Servants so keep him safe until you need him. *'''Dozers, Field Engineers:''' Gatekeeper of the Traktor Mul. If you aren't feeling that sort of game then they have the Akrylat-Kanone, an adhesive gun with bonkers range. *'''Wardrivers, Mercenary Hackers:'''Do you feel the need to get a hacker in your list. Here is you option. Don't forget that there are a few models they can assist with their hacking. The only real reason to take them is to fulfill classified objectives in ITS. *'''Warcors, War Correspondents:''' A nice little ARO Flash Pulse piece. Take one if you have a few points left over. *'''Col. Yevgueni Voronin, Cossack Diplomatic Corps:''' Voronin is a solid Lieutenant Option. His purpose is to simply hide as best as possible, and generate 2 orders from Strategos L1. This makes him the very obvious Lieutenant, and his large silhouette may make him a wider target. He's a perfect LT for Limited Insertion. **He can also wildcard for cheap filler, but whether you will or not is a matter of where you want your fireteam to be. *'''Dynamo Reg. of Kazak Light Cavalry:''' Motorbike with dogged, smoke launcher, mine dispenser, and kinematika. Robust but expensive profiles. Consider these for fast specialists or a tool for denying the midboard with mines. Non-impetuous. *'''Frontoviks, Separate Assault Bat.:''' Mimetism, courage, veteran L1 troops. Can link with some kazaks, a 112, or veteran kazaks (who are wildcard anyways, so that special core's meaningless anyways). **Haris: No special linking aside from wildcards, but might be a good way to give a VetKazak +1b. **Special Core (4 Line Kazak + 1 Frontovik): Can head up a cheap Line Kazak link team. Consider a sniper rifle, rocket launcher, or maybe molotok. That mimetism and +1b gives a fairly cheap point-man. **Special Core (4 Frontoviks + 1 112): Expensive mimetism link. Consider mixing a Veteran Kazak in there for extra firepower, or keep it cheap. **Special Core (3 Veteran Kazaks + 2 Frontoviks): Veteran Kazaks are already wildcards, so this special core option is redundant.
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