Editing
Infinity/N3 Tactics/USARF
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Light Infantry=== *'''112, Emergency Services:''' The generic Ariadna Doctors. He's SUPER fragile with only ARM and BTS 0, and armed with only a Light Shotgun. Unfortunately, the 112 is the ONLY Doctor in the sectorial, but he's also cheaper than other generic doctors. *'''Dozer, Field Engineers:''' The generic Ariadna Engineers and the only Engineer option in USARF. The two unique options are the Traktor Mul Control Device -which opens Traktor Muls- and the Akrylat Kanone -a very useful and rare weapon. *'''6th Airborne Rangers REG.:''' The 6th Airborne is a AD:Parachutist trooper, who specializes in melee over shooting, unlike many other AD troops. Martial Arts L2 and CC22 isn't a huge deal compared to more CC dedicated troopers, however, it works well against basic troopers as well as providing the ever useful Stealth and V:Courage skill. The 6th Airborne can bring a heavier weapon, Molotok, and they have a single specialist, Forward Observer at WIP13. Parachutist requires a bit of practice to use. The combination of Martial Arts and their Knife means that an Airborne Ranger can stealthily move into combat with an enemy model and attack it with a PH14 shock melee attack, only allowing the enemy model to ARO or use Warning if they survive. **'''Roger Van Zant, Captain of 6th Airborne Rangers "Oklahoma":''' Roger Van Zant is the heroic Airborne character. Expensive trooper, but he has the rare Tactical Jump skill allowing him to deploy on any table edge including the opponent's deployment zone edge. Like the generic Airborne, RVZ also has Martial Arts L2(Stealth and V:Courage) and CC22 for this badass AP CCW axe. He's armed with an AP Rifle and Heavy Pistol; Though short ranged, his unique deployment options easily brings his guns to bear. RVZ has 2 options, a regular version and a second profile with Executive Order. Skip Executive Order (see below for why). V:Dogged keeps him fighting to the bitter end, and BS13 means he's a very skilled gunfighter. Roger Van Zant is a scary motherfucker and the reason players deploy with some of their troopers facing their own deployment edges against the USA. Managing to remove one of these back-watchers can open up for amazing sweeps of back-line cheerleaders by RVZ. ***A note on Executive Order: Executive Order has been dead in the water since early ITS10 - Roger Van Zant (Executive Order) cannot spend a lieutenant order that he did not generate himself. This means that he cannot use the Lieutenant Order in the turn you landed him - nor can you have your former lieutenant use it. This might serve a use as having an off-board COC model that's less of a joke than UKR, so you can have your LT push aggressively, die, and then put RVZ on the board before the end of the turn... but does this really sound like it's worth 40pts? *'''The Unknown Ranger:''' The Unknown Ranger is expensive as hell for a single wound figure. However, his profile is incredibly tough. Only a single wound but with V:NWI, Mimetism, Natural Born Warrior (NBW also gives V:Courage and Stealth!), and Scavenger. He may be ARM4, but he still maintains a 4-4MOV. The Unknown Ranger has high CC22, BS13, and PH13 as well. He's not bad in CC either; NBW mode A cancels all CC Skills of the enemy, and Mode B give the Unknown Ranger a +3 attack MOD and +1 Damage...Also he wields a deadly T2 CCW. Keep him in cover to benefit from ARM7 after modifers use Smoke from other units to get him where he needs to be. His biggest weakness is the lack of Shock Immunity and NO BTS, so keep AWAY from Shock and Viral. Both of his options are solid. His two options are: **'''Chain of Command with Rifle:''' Though very short ranged, the sectorial army has plenty of Smoke Grenades to safely get him across the field, and he could potentially get a better weapon with Scavenger. Chain of Command combos well with any of your aggressive LT. Remember: Chain of Command is a Specialist type for ITS objectives. **'''Specialist Operative with Molotok:''' The Unknown Ranger is armed with a mid ranged weapon with higher burst. Use Smoke coverage to bring his guns into good range. *'''Wardrivers, Mecenary Hackers:''' Nothing to write home about. They're basically like 112 or Dozers, but for hacking. They are the only Hackers in USARF. Armed with only a Boarding Shotgun, SSL1, and either Defensive Hacking Device or a normal one. With no further hacking support and very little hackable units, they will be limited to specialist roles or supportware buffs for Traktor Muls. *'''Warcor:''' Cheap and Irregular 3pt WIP13 Flash Pulse dude. Take them if you got a few points left over. Don't underestimate how useful they are as an ARO piece.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information