Editing
Infinity/N4 Tactics/Aleph
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Light Infantry=== *'''Andromeda, Sophistes of the Steel Phalanx:''' The forward deploying S4 CC-nightmare of Aleph- with guard, so nothing within ZoC stays safe. Take the midfield with her and let your doggo blow up anything dumb enough to move close to her, as she's packing D-Charges. If you're not using the explosives to murder they also make a good use for completing objectives- which she also can do as a specialist. Just watch out for 2" tall buildings - she literally cannot get up them. *'''Apsaras:''' WIP14 Killer Hacker, OR a BS13/WIP14 RemDriver for buffing your (numerous) bots. Both are useful, one gives your 'bots some extra firepower. *'''Chandra Specialist Operative Trisha N33:''' An expensive engineer. Dogged, but so are Dactyls. Compare her to the Sophatect and the Dactyls and it's hard to see a use for her in vanilla. She's the Aleph Defiance character, and doesn't have too much offer. E/M mines are okay, and breaker rifle targets sometimes-weaker BTS saves, but it's rare you'll want to rely on her for any of it. She's +1WIP over a Dactyl at least. *'''Dactys:''' **'''Acmon, Seargent of Dactys:''' TacAware (meaning, an extra irregular order) WIP 14 Dactyl. Better than the Dactyl, better than Trisha, still expensive for what you get. Two wounds means he's more resilient, but he's slightly more likely to be a Steel Phalanx take. *'''Danavas Hacker:''' For 22 pts you get a WIP15(!!!) Hacker with HD+ and an extra Burst on Oblivion. They also get a Pitcher, so park them near a Baggage bot, spam the board with repeaters and watch your opponent sweat. *'''Deva Functionaries:''' High-cost, high-WIP specialists, they mostly serve a role as a WIP15 specialist or lieutenant, but also provide a fairly inexpensive BS12, No-Wound-Incapacitation profile. Often complained about, but still fairly common. **'''Devabot''': The DEVABOT profiles have a synchronized heavy flamethrower bot. Useful for being aggressive and burning out foes, you can round a corner with the Deva and their BOT to do a simultaneous Heavy Flamethrower + Combi Rifle attack, forcing the enemy to dodge (and pray for success) or take an automatic flamethrower wound. Not a mainstay, but still an option. *'''Netrods:''' Lawn darts that generate a regular order and can literally Do Nothing Else. They always generate a regular order, never suffering from Veteran or Isolated. They MUST be deployed during the deployment phase using the Combat Jump rules, unlike most other Combat Jump troops. PH=12 means they'll likely go where you want them to go - and if they don't, then you can deploy them on a board edge. ** Since being bumped up to 6pts they're a lot less desirable than before, but still useful in a pinch if your list needs every last order. ** Consider flash pulse bots and baggage bots instead. Only one more point, but they can actually move around and do stuff or bring repeaters. *'''Parvati, Circle League Star:''' Is a potent doctor AND engineer at WIP15. One of the few doctors actually patching up two wounds at once. 6-2 Mov makes her zoom around really fast, 2 STR, 2 ARM 6 BTS and remote presence make her really resilient, letting you patch up fallen HI even in dangerous areas. *'''Posthumans:''' Remember that tactical window limit of 15 models? These guys don't care about that. Your 'G: Jumper' trooper and (as of this writing) the only one in the game. 'G: Jumper' means you must have two or three Posthuman proxies in your list - and you only generate a single regular order. Far from being a downside, the fact that they generate only one order means they take only one slot in your list. Posthumans are uniquely good, and one of the biggest reasons to play Aleph. All of them are good, but Mk1 doctor / engineer, Mk2 Hacker, Mk4 HRL, and Mk 5 forward observer are the most popular. *'''Shukra Consultants:''' Counter-intelligence and fairly cheap Chain of Command are this unit's bread and butter. Useful if you want to play with a risky Lieutenant. The +3 Discover might seem nice, but you're not taking these guys to wander into the midfield. Fairly cheap and popular; pairing these guys with Achilles LT is one big appeal of vanilla over the sectorials. *'''Sophotects:''' Doctor and Engineer all-in-one, with No Wound Incapacitation to boot. She's expensive, but she does her job well. Pair her with a servant Yudbot and keep her safe, and she'll keep both your remotes and meatbags alive. *'''[Dead] Thamrys the Aodos:''' Regular hacking device, No Wound Incapacitation, and a +1B flash pulse. He's an odd profile - think 'super-duper WarCor'. He can extend your hacking range with a Pitcher, but otherwise his lack of offensive power makes for an oddball specialist choice. **sadly died a perma-death stopping the Morat fleet during Operation Thunderclap. He's been replaced with Pandora. *'''Pandora:''' Only available in Steel Phalanx, but essentially the same profile as Thamrys. Two notable updates: Dodge(-6) which is interesting if she's out on ARO duty and her flash pulse isn't getting good odds. BUT, she's a much better utility piece than an ARO piece thanks to her pitcher and hacking device. Her second notable upgrade is a profile with medikit(+1b). She's not a paramedic, but suddenly she can help out your beefy HI from a safe distance. *'''Trish N33:''' from Defiance. She's essentially a slightly better Dactyl engineer with Immunity(Shock) and a breaker combi. *'''Thyreos:''' A controversial midfield piece. For an skirmisher in a faction of beefy, survivable heroes she's surprisingly fragile and lacking in obvious stats. Minelayer and Hacker profiles are interesting, as is the Monofilament CCW and Natural Born Warrior, but she's not that resilient and only has Mim(-3). ** In Steel Phalanx she has the benefit of being a midfield specialist or minelayer in a faction that is sorely lacking in that department. ====Mercenary LI==== *'''Aida Swanson, Submondo Smuggler:''' As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first. *'''Authorized Bounty Hunters:''' They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason. **'''Miranda Ashcroft:''' Gets a bit more versatility and a general boost over the regular Bounty Hunter, but for her price she doesn't bring a lot to Aleph. *'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. *'''Knauf, Outlaw Sniper:''' While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price. *'''Krakot Renegades, Morat Fugitives:''' It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one. *'''Libertos Freedom Fighters:''' Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged! *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. *'''Oktavia Grimsdóttir, Icebreaker's Harpooner:''' A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got. *'''REM-Racers, Mercenary Hacker-Pilots:''' These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, but Aleph probably has a better use for their pts and SWC. *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information