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===Light Infantry=== *'''112 Emergency Service:''' The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient. *'''6th Airborne Rangers Reg.:''' These are cheap parachutists with a few profiles to pick for a range of uses- including a FO for pressing buttons or tagging a hard to reach target. They also do well in CC, making them great overall for abusing a gap in the opponents defense. *'''Caledonian Volunteers:''' As cheap as line infantry gets. You 'lose' a lot, but get some amazing template access for 6pts. Limited AVA, sadly. **'''Volunteer Intel Isobel McGregor:''' The Volunteer character is a hacker with a T2 rifle, E/M mines and D-Charges, making her quite the versatile pick. *'''Col. Yevgueni Voronin, Cossack Diplomatic Corps:''' This wildcard makes a great LT with Wip14 and Strategos, but it’s an obvious one. A poor shooter but that doesn’t matter since she’s got Guard with MA L2 and Sixth Sense, letting his doggo CC in ZoC! *'''Dozers, Field Engineers:''' The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon. *'''Dynamo Reg. of Kazak Light Cavalry:''' Motorized units with mine dispensers, aswell as smoke grenade launchers. These make placingw mines in strategic positions quite a bit more easy, and get an FO and paramedic option for a fast specialist. Also works well as quick gunner with the AP Spitfire. *'''Frontoviks, Seperate Assault Bat.:''' These are somewhat more combat-oriented MIM(-3) LI with a variety of profiles, including a paramedic, engineer and LT. Weapon picks worth highlighting are the AP Spitfire, T2 Rifles and AP Sniper Rifle with MSV1. *'''Highlander Caterans:''' Caterans are irregular MIM (-3) camouflage troops with climbing plus for having a bit more flexibility in deployment. They come with either a Sniper Rifle or a T2 Sniper Rifle, enabling them to do some mean unexpected AROs. *'''Kazak Doctors:''' The second cheap doctor option besides a 112, these get a rifle. *'''Kazak Spetsnazs:''' Parachutists or camo troops with decoy, depending on the loadout. Marksmanshipr and MA L2 making them competent killers in both their roles. *'''Line Kazaks:''' TAKs basic troops, which come with the usual bunch of loadouts. *'''Loup-Garous:''' These guys come with an X-Visor. You got the choice between a BSG, a sniper or the dangerous viral rifle. *'''Métros, Troupes Métropolitaines:''' Are the Merovingian Linetroopers. They‘ve got multiple Infiltration profiles, aswell as LT, paramedic, HMG and a grenade launcher option. **'''Brigadier Jaques Bruant:''' The character Brigardier gets a X-Visor and an AP Spitfire plus D-Charges on top of being a specialist, making him quite versatile. *'''Para-Commandos:''' Cheap parachutists with MIM (-3) and some solid loadout options, including specialists with D-Charges and an AP Spitfire profile. *'''Polaris Team:''' 32 pts for two regular orders, split up into the Controller, who is just some cheap grunt with a light shotgun, and the king of this sectorial, '''a fricking Bearpode!''' The Polaris Bearpode comes with Chainrifles (+1B, +1Dam), extra 2 damage on top of it’s PH16 with either a Trenchhammer or an AP CC weapon, and access to grenades and smoke grenades. You could run a list without a Bearpode, but why would you want to miss out on this?! *'''Rokots:''' Kosmoflots linetroops clock in at 8 pts with a chainrifle at their cheapest, making them great cheerleaders. For one point more you get an SMG, grenades and D-Charges and a 0 SWC LT option, which is pretty sweet! They also have camo-profiles with Infiltration for missions with a strong focus on the midfield. *'''Streloks, Reconaissance Unit:''' Streloks are midfield camo-units with decoy and a minelayer option, running a few of these can dial the Ariadna shellgame up to 11. They also get a profile with a peripheral K9 which is also camoed. *'''The Unknown Ranger:''' USARFs Captain America, now featuring SPAAAACEEEE. This character is a star among the Ariadna roster, bringing Tactical Awareness and an abundance of skills to a statline making him good at any kind of fight. You get the choice between either an AP Spitfire or the MK12. *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter. *'''Van Zant:''' This guy is infamous for his Parachutist (Dep. Zone) and a good reason to have your defense cover all directions whenever you'd expect him. MA L2 and an AP Rifle plus Heavy Pistol make him highly competent in killing anything from 12"-0", stealth helps sneaking up his prey. NCO comes in handy if he's in your 2nd group for an extra order to spend. *'''Zenith-7 Detachment:''' These are MIM (-3) Camo troopers with Decoy, adding a lot to the classic Ariadna mindgame. You get either an AP Sniper or an AP Marksman Rifle, just pick the one for the right rangeband and you’re good to go. They also have access to Chain of Command, incentivizing a more offensive LT, or a FO specialist. *'''Zouaves:''' Forward Deplyment (+8“) and Panzerfauts on most loadouts make for dangerous ARO pieces, especially since dogged keeps them from dropping too quick. There’s also a version with Sapper for extra resilience, traing their loadout for either a sniper rifle or an HMG. ====Mercenary LI==== *'''Aida Swanson, Submondo Smuggler:''' As a smuggler Booty is an obvious flavor thing, but still very nice from time to time. Forward deployment, MA L2 and Viral Mines, aswell as her SMG make her role of defending/taking the midfield obvious- she's not the cheapest choice for this role, but a competent one, especially if going first. *'''Authorized Bounty Hunters:''' They've got Booty (ReRoll), also stealth can be quite neat in certain situations, but mostly they are a niche unit who can be nice to have if you want to bring something specific to your list you can't have on another unit for some reason. **'''Miranda Ashcroft:''' Gets a bit more versatility and a general boost over the regular Bounty Hunter, but for her price she doesn't bring a lot to Ariadna. *'''Cube Jäger:''' Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed. *'''Knauf, Outlaw Sniper:''' While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price. *'''Krakot Renegades, Morat Fugitives:''' It’s weird that Krakot is typed as LI, as they are a straight up Warband unit. His purpose is to get up into the opponents face, kill as much as it can and die heroically, in a true Morat fashion. Worth considering for an Alpha Strike, if you can get one. *'''Libertos Freedom Fighters:''' Are the highly popular irregular roadbump unit, coming with either a SMG or a light shotgun plus shock mines. They also get Camouflage and Forward Deployment (8"), dodge on a 16 and have Dogged! *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. *'''Oktavia Grimsdóttir, Icebreake's Harpooner:''' A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got. *'''REM-Racers, Mercenary Hacker-Pilots:''' These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile. *'''Wardrivers, Mercenary Hackers:''' The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD. *'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
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