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===Light Infantry=== *'''Ghulam Infantry:''' The Ghulam Infantry is the basic trooper of the Haqqislam nation. However, compared to most other factions, the Ghulam have a wide selection of loadouts including multiple Lieutenant options. The most notable are the Doctor Plus and the Forward Observer. Both are WIP14 specialists. The Doctor can confidently patch up unconscious troopers on a WIP17, and the Forward Observer can fire his Flash Pulse at WIP14. As usual they can form a Fireteam Core. *'''Husam Operative Leila Sharif:''' Cheap shock marksman rifle and killer hacking device. RTF wild card. Great link filler and anti-hacker defense, while providing a respectable range band. *'''Khawarijs:''' **'''Khawarij:''' The mini Tariks. Their profiles are like swiss army knives, their stats and equipment options mean they can do most things decently. They have great mobility, decent shooting, decent CC, good CoC and NCO profiles, and access to unique tools like MSV2 and HRL from odd angles of attack. Also similar to genuine Swiss Army knives, they are overpriced, overcomplicated, and a bit fragile. They can be useful but consider your other Haris options first. **'''Tarik Mansuri, Khawarij Amir:''' Although nerfed since N3 due to Fatality 2 becoming BS Attack (+2 Damage), he's still dangerous. An AP rifle firing at DAM15 outdamages an HMG on a per-shot basis, and a Spitfire on DAM16 is no joke. He's also very fast, very nimble, and immune to critical damage. All in all, he lost some power from N3, but he's still a decent option for a highly-mobile gun platform. Corvus Belli finally made him a true wildcard, and he can join Khawarij links for composition bonuses. *'''Medical Specialist Rahman Rouhani:''' Cheap, high-WIP Doctor(+3). Consider him before you take a regular Ghulam doctor if you have the points to spare. Lacks the (ghulam) tag so maybe a little less desirable than he used to be. *'''Mukhtar Active Response Unit:''' Among the pinnacles of Haqqislam bioscience is the Mukhtar. These light infantry are exceptionally tough and mobile for their cost. The No Wound Incapacitation rule means that they can take a hit and still keep on fighting, whilst their 6" first movement value means that you get to move slightly further before shooting. BS13 combined with mimetism-3 is also really solid. All of the profiles are well loved, but the doctor is slightly less useful due to its close range weapon. The specialists benefit from forward deployment and the more aggressive profiles thrive off the Mukhtars higher BS value and mimetism. *'''Naffatûn:''' A Ghulam, but replace 'light shotgun' with 'flamethrower' and possibly 'grenades'. Maybe less important now that the classic Haqq shotgun is a direct template weapon, but still valuable as an option. *'''Nahab Aeromobile Team:''' Nahabs are light infantry that excel at objective play and flanking attacks. Every profile either comes with Infiltration, to let them deploy up to the centerline of the board, or Parachutist, which let's them walk on the board from unexpected areas and immediately setup a flank. Nahabs are also pumped up enough with CC skills to confidently enter melee with almost anything. They have: CC 23, Martial Arts L2, Natural Born Warrior (which cancels Martial Arts used against them), Berserk(+3), Stealth, Immunity to Shock and Crits, No Wound Incapacitation and can dodge up to 4"! If you need to yeet a light infantry at something to tie it up in an engagement, Nahabs are a great choice. *'''Najjarun Engineers:''' One of Haqq's engineer options. It's bizarre that they're not a counts-as-Ghulam option, but you'll probably want to give them a bot if you need them for the engineer skill. Cheap, respectable WIP, regular order. Compare to the Monstrucker. *'''Namurr Experimental Operative Group:''' Now that the Muhktar has taken over the flanking role that the Namurr used to have, Namurr have had to find a role as a wildcard support trooper. They're not better than any of the other super soldiers at either shooting or CC, but they are somewhat more durable with their good armour and Total Immunity. More of a jack of all trades let down by their high cost, but if you have the space for a Namurr, consider the one with Tactical Awareness to give whatever fireteam you've attached it to an additional order. ====Mercenaries==== *'''Monstruckers:''' SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most. *'''Beasthunters Free Guild:''' Monster hunting, IN SPACE! Only AVA one, but this interstellar tracker has one nice kit. The cheapest profile is basically a Panzerfaust Daylami who trades their camo for a heavy flamethrower and minelayer. With how expensive Ramah units are, a 9 point disposable minelayer ARO piece is a steal. The more expensive Panzerfaust profile brings camo and forward deployment, meaning that alongside a Minelayer Tuareg you can have a decent midfield defense and ability to play the cup game. Tactical bow profile? Pretend that profile doesn't exist, you already have a HFT for close range. *'''Warcors:''' 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it. *'''Wild Bill, Legendary Gunslinger:''' He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter. *'''Fiddler:''' The engineer from Ariadna, she's here to kick butt and repair TAGs. Contender and drop bears makes her great at defense and her high movement and +1B D-Charges makes her a powerhouse for objectives. On her solo profile she can get two jackbots with vulkan shotguns to take enemy AROs and provide some scary trades. No one wants to risk their core getting lit up by a 7 point disposable flamethrower. Now she has an FTO profile now that gives her Super Jump so she can moonlight as a Khawarij in a core or haris, though she lacks the tag for composition bonus. She and Tarik would make a cute couple if they could fireteam duo together; Tarik taking the gunfights, Fiddler taking the objectives and defense; but sadly they need a Khawarij to play third wheel.
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