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===Light Infantry=== *'''Nox Troops:''' The Shasvastii basic Line Troops. They have fairly basic stats but also Immunity(Shock), Stealth and your only option for Fireteam: Core. Notably most profiles carry a Zapper. Also feature a BS Attack (Guided) Multi Sniper if that's your thing. **'''Tensho Expert:''' This man counts as a Nox for Fireteams. He gets Veteran, and PH11 with Regeneration. He's also a WIP14 Specialist, so slightly better at button pushing than the normal guys. Currently Journalist has no function in game, so it's just your preference between BSG and SMG options. **'''Special Fireteam T Drone FTO:''' Unique option to have the Guided Missile Drone available. His BS is better than a Nox, and he picks up a Flash Pulse. Shasvastii aren't usually about slogging a whole Core team around, though. *'''Seed Soldiers:''' The OTHER, less basic Line Troops. They Forward Deploy with Camo, but start the game as S0 Seed-Embryos that only have Chest Mines. They can turn into a model as soon as they start an Order with a Movement Skill, or if they ARO Dodge successfully. Once They've grown their legs, they lose their Mim-3 and Chest mines, but gain access to their guns. The FO and Paramedic make for great, cheap specialists that also happen to have Panzerfausts. They can also take a Grenade Launcher, and only cost 2 points more than the Nox version if you want more options for vantage points and weren't going to take the Fireteam: Core. Notably, their Developed Form is one of the few models without any form of Stealth, Mimetism, or Camo. *'''Jayth Cutthroats, Shasvastii Independent Assault Group:''' Often maligned, the Jayth Cutthroats can be strong against certain lists, but they are usually extremely clunky, and often trade down. They have a janky grab bag of skills driving up their points costs, which wasn't helped by losing their previous Frenzy discount. Natural Born Warrior and Martial Arts 3 means they pack a punch with their DA CC weapon, but at ARM0 and 1 Wound (But with a Chunky BTS 6 for some reason), they have no business being near enemies' template weapons. A Suppressive, Mim-6, MSV1 SMG can be very difficult to deal with. E/M Grenades (And one with E/M Mines!) can give your opponent's TAGs, HI, and REMs pause. The Red Fury is likely a bit overcosted, as is the Specialist Operative. They do have the option to Haris, so your wildcards can help ferry them around, but the Pit Patrol can't join in on the fun. Hilariously, the Sync Taigha does carry Shock Mines. They can do serious work, just keep the fragility in mind. Also consider them in exclusion zone missions, where other units lose out on some of the value of their Forward Deployment options. *'''Caliban, Sabotage and Destruction Unit:''' Absolute Unit. A heavy lifter with 4 good profiles. FD+8" and Camo on a CC23 MA3 Melee Monster with D-Charges and PROTHEION. All 3 Specialist options (Chain of Command, Engineer, Forward Observer) are great, and the MSV1 Spitfire, though a tad expensive, still shreds. Usually a good idea to have at least one. Never underestimate this man's ability to Rambo. *'''Cadmus, Airborne Infiltration Group:''' Seed Embryo lets the Cadmus Combat jump in at S0 which can make for interesting plays, based on the terrain setup. Also deploys with a Decoy that can trigger mines on arrival. Morpho-scan lets you copy one of your opponent's stats so you can build your own Sheskiin, so long as the opponent fails the WIP-9 Reset. Every loadout is serviceable here- Can take a KHD for Trinity and Marker State, or a Red fury if you want a bigger gun. *'''Haiduk, Light Support Unit:''' A Sapper with MSV2 and BS Attack (Shock). This effectively gives him AP+Shock for both the Marksman Rifle and the Burst mode of the Multi Sniper, and DA+Shock for the Anti-Materiel shot. Both are solid options on him- the Marksman can go suppressive giving him a massive -9 to be shot, and the (Shasvastii exclusive option) Multi Sniper gives you coverage for long fire lanes. He is one of our few units that does not have Stealth or Mimetism innately, so he becomes really vulnerable while out of Foxhole state. *'''Noctifer, Tactical Dominance Special Wing:''' Mr Clean's Magic Core Team Eraser©. The notorious surprise Missile Launcher himself, The Noctifer. This guy has quite the reputation, and for good reason. Hidden Deployment, Mim-6 and DOGGED mean that with proper setup and timing, your opponent might get caught completely pantsless having to deal with multiple AROs. The Spitfire option is also a consideration if you're looking for 8-24" coverage, or for active turn coverage, or you can take him as a surprise Hacker. Finally he has a Lt option if you want to start the game in LoL. Don't forget that the Missile launcher also gets an Assault pistol. He also is AVA 3 here. The second Noctifer might catch your opponent off guard, but no one ever expects the THIRD Noctifer. *'''Mentor, Tactical Monitoring Company''' The Ol' Reliable of Lieutenant options, and he doesn't even cost SWC in Shasvastii! (Barring the Hacker, anyway) Camo, Decoy, Mim-3, WIP14 and Counterintelligence. Typically go for the Boarding Shotgun- It'll protect him better if he somehow gets attacked, since he should be sitting in a well-nested spot anyway. Counterintelligence doesn't need to be on your LT to work, so feel free to run him with your Sheskiin, Dukash or a Gwailo LTs. *'''Med-Tech Obsidon Medchanoid:''' Dr Worm! As the Combined Army's Resident Physician, Mechanic, Button Pusher, and Classified Objective Scorer, Dr Worm can always find a reason to be on the table. Although he is arguably outclassed purely as an Engineer by the Caliban, despite having the superior WIP, he didn't spend 12 Years in EI Medical School to be called 'Mr Worm'. The Doctor's WIP 14 is very valuable in Shasvastii, as it can be risky hurling Medikits at their delicate PH10 bones. ====LI Characters==== *'''Cadmus-Naish Agent Sheskiin:''' Sheskiin is the resident Powerhouse Character of the Sectorial. Literally Achilles as a Light Infantry, Sheskiin does it all with style. She's BS 15(!!!) with a Damage 15 Red Fury (or Multi Rifle) and Pulzar, and also an absolute melee monster with CC24, MA4, and PROTHEION on top of that. Get her to 4 Wounds then go slap some TAGs with D Charges. She's a Wildcard, but her MOV 6-4 means she either has to slow down or break away, either way she's got a Nanoscreen so she'll be fine. Also, Sheskiin DOES NOT HAVE STEALTH- KNOW MY NAME, DIRTY HUMAN!! *'''Victor Messer, Autonomous Agent of Chaos:''' No amount of protection will save your Backd00r from this guy. Don't worry, he's packing a Nanoscreen. Victor is arguably your best choice for a Hacker, and notably the only HD+ (and source of White Noise) available. Your choice between the cheaper BSG loadout, or a Multi Rifle with +1B Nanopulser. Both options have access to Cybermines, and he's ready to give the D (Charges) to anyone immobilized by them. Same goes to anyone who has the audacity to enter Silhouette contact. The CC14 doesn't matter; it's how you use it. *'''Agent Dukash, Vashar Special Corps:''' Hey guys look, it's Definitely Not Hellboy©! In many ways, Dukash fills the role of being a budget version of Sheskiin. He is 12 points less than her Multi Rifle option, but there are some things he has going for him. He is a Specialist, has both Stealth AND Mim-3, and while not having Protheion or D-Charges means he can't engage the same targets in CC as Sheskiin, he Dodges on 16s with ARM2/BTS3 Bioimmunity so he is a bit beefier. He is overshadowed only because Sheskiin is really good, not because he is bad. Other pluses- Has a Viral pistol, also has BS Attack (+2 Damage), and is a Wildcard. Technically the MOV 4-4 can be a positive, since it means he doesn't have to slow down for the rest of the Fireteam to keep up. *'''Sargosh, Tunnel Crumbler of the Jayth Cutthroats:''' Slow down, it's THE CLAW!! Sargosh is in a weird spot, but since he's basically a Jayth with extra bells and whistles, this isn't surprising. He gets ARM1 and Shock Immunity, but that doesn't solve the weakness to template weapons. Still, a Mim-6 Multi Rifle with a MSV can be frustrating to take out. The other big change is losing E/M Grenades, but he picks up D Charges instead. He is NOT a Wildcard, but does have Fireteam Haris (and Number 2), and also counts as a Jayth, so he can legally be with 2 Wildcards. *'''Aida Swanson, Submondo Smuggler:''' Fireteam update made Aida a strong inclusion for Shas lists. Wildcarding in as the third or fourth member of a Nox Core that Sheskiin herds into the midfield is the usual idea. Though only FD+4, a 0SWC Minelayer is nice, and Viral can help deter 'Podes. Pray she rolls up a shiny new HMG or Multi Sniper and go to town. *'''Oktavia Grimsdóttir, Icebreaker's Harpooner:''' A mercenary character with BS (+1B), Sixth Sense and Dogged. With a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
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