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===Light Infantry=== *'''Andromeda, Sophistes of the Steel Phalanx:''' The forward deploying S4 CC-nightmare of Aleph- with guard, so nothing within ZoC stays safe. Take the midfield with her and let your doggo blow up anything dumb enough to move close to her, as she's packing D-Charges. If you're not using the explosives to murder they also make a good use for completing objectives- which she also can do as a specialist. *'''Bluecoats, Naval Security Detachments:''' The anti-Impersonators, each one is equipped with a Biometric Visor and +3 Discover. Paired with natural Sixth Sense and Natural Born Warrior, you get a solid Lieutenant option that can turn most assassination attempts into a coinflip. Let your opponents wonder why their Shinobu is somehow rolling worse than your Bluecoat in CC with that Para (-6) CCW. *'''Casanova, NOC Operative:''' This suave spy is as deadly as he is charming. His Submachine Gun, Mimetism (-6) and No Wound Incapacitation make him an effective skirmisher, and he's no slouch in Close Combat either. With Martial Arts and a Monofilament Weapon, any unassuming target will end up straight-up dead. *'''Cyberghosts, Quantronic Intervention Unit:''' With a Pitcher, high BTS and Stealth, either profile is worth using. Use the Hacking Device Plus option to protect your units from those pesky Multispectral Visor-wielding AROs. *'''Kappa Unit:''' The Kappa are your cheaper Line Troops, but they are on the upper end of effectiveness. A BS of 12 and WIP of 13 make them stronger shooters and hackers/button pushers than other order fillers. They also have the luxury of being cheaper hackers as they carry Submachine Guns, and can survive being instant killed with Shock Immunity. *'''Lawkeepers, Badlands Patrol:''' This biker unit is quite versatile, wielding weapons for most targets and extra damage to make them hurt more. Choose the specialist for some button-pushing sweeps or the Red Fury for what is essentially a shock Spitfire. Adding the Sidebot is also worth the points, as it adds another defensive piece that can also threaten those more heavily armored targets. *'''Nyoka Assault Troops:''' While a bit pricier than the Kappa, the Nyokas offer a useful assortment of skills to help secure the kills. Climbing Plus and +1 Damage make their weapons a serious threat, and they are all equipped with template weapons as well. Also comes with some solid Parachutist options to burst down unsuspecting targets. Comes with the option to Haris if you want to focus a bit more into another core. *'''PSI-Cops:''' You'll find yourself using these troopers quite a bit, as they are an incredible wildcard option. Use the MSV1 option for a strong midrange shooter or the hacker options to synergize with your Heavy Infantry links, giving them extra protection. And if you can get them closer with a Fireteam, they can unleash a B3 Nanopulser. **'''Ensign Katherine Cho, Psi Unit:''' The Character cop, she trades the skirmishing potential of the regular Psi-Cops with a higher WIP and Holomask, making her a strong Lieutenant or Chain of Command option. Whatever the profile, use that Holomask to make your opponent work extra hard for the Lieutenant kill. *'''Specialized Support Unit Lambda:''' Your cheaper Doctor/Engineer option and both are useful. Use the Engineer to help your HI recover from E/M ammo or Comms attacks, and use the Doctor to keep them alive. *'''Tian Gou, Orbital Activity Squad:''' These guys are wildcard units with a 360 visor and Holomask. Add them to a link from time to time and bait with a seemingly poorly positioned disguise, and your opponents will learn to not trust your 'mistakes' anymore. Other players that expect this unit will still have to play the guessing game. Pair with Cho to turn any Lieutenant into 3 of them. ====Mercenaries==== *'''Parvati, Circle League Star:''' Is a potent Doctor AND Engineer at WIP15. One of the few doctors actually patching up two wounds at once. 6-2 MOV makes her zoom around really fast, 2 STR, 2 ARM 6 BTS and remote presence make her really resilient, letting you patch up fallen HI even in dangerous areas. She gets to be a Wildcard too! *'''Shona Carano, Special Instructor and Aristeia! Swordmaster:''' Hits like a brick with her (+1Dam, AP) CC attack on 26s, and wields a EXP CC weapon on top. Good look trying to hit her as she dodges on 17s. She's a Wildcard so take her as the CC expert into your offensive link. *'''Warcors:''' 3pts for an Irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
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