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===Light Infantry=== *'''Echo Bravo, Ready Action Unit:''' A parachutist. He may cost SWC, but he basically has no bad profiles. He's a much better gunfighter than specialist compared to Cube Jager (which Varuna doesn't get anyways), especially with this LRL or Red Fury he's packing. In case he runs into some heavy units, there's Wild Parrots or DEP/AHD to the rescue. *'''Fusiliers:''' The PanOceanian basic line infantry, 10pts for a base one, with BS 12. Just like everywhere else, in PanO they get all the basic heavy weaponry and specialist options as well as a non-SWC Lieutenant. These guys will be your most likely cheerleaders and BS 12 makes them for a decent ARO piece (especially with a Missile Launcher), if you’re willing to spend 1.5 SWC on a Fusilier. **'''Fusilier Indigo Bipandra:''' A WIP13 Doctor. No longer costs SWC. Has a Nanopulser and WIP13, so worth considering, although you’re likely to choose either the cheaper Trauma-Doc or the hardier Hospitaller. **Fusilier Indigo Richard Quinn:''' ***Fireteam: Core, with up to 2 Varuna Div. Orcs being able to join their ranks. Feuerbach-core power? Yes please. *'''Helot Militia:''' The fishbois are supposedly there to act as cannon fodder, but in truth they are sentries. They're irregular, but you'll be using your Helot's Order to reposition him where he can be the most pain in the ass, so it's no biggie. Comes in two flavors: Decoy or Limited Camo. Generally Decoy looks more annoying, but Camo can combo with Zulu Cobra and doesn't cancel when you move him. The MSR and Red Fury are a bit costly for a disposable fish, but the other two profiles are Daylami-level trolling. *'''Kamau, Amphibious Intervention Teams:''' Kamau are an elite Light Infantry choice, geared for long range fighting. BS13, WIP 13 and Mimetism drive up the price on such a squishy unit, but BTS6 might be useful for a hacker or against Tohaa and the HMG gets an 0.5 SWC discount over the Nisse. Speaking of, there’s an MSV2 MULTI Sniper option too, because clearly every PanO sectorial needs one. What is more interesting is the HRL + SMG profile, both extremely rare weapons for PanO. What makes them really great in Varuna is them being wildcard. *'''Machinist :''' Basically a non-linkable Fusilier with Engineer and higher BTS. Not very good, but it's the only (Regular) Engineer in entire PanOceania, so if you're heavy on Remotes or taking a TAG, you'll be taking him anyway. Varuna gives them quasi-wildcard for Haris and Core links. *'''Tech-Bees, Maintenance Battalions:''' An odd Irregular trooper, the Tech-Bee is a 5pts specialist (WIP12, but for that cost it's still a bargain) armed with a pistol and a Flash Pulse. Lacking its old 'Remote Assistant' option, it's no longer the Engineer buff, but they're still a decent ARO option and can do objectives. Take or leave. *'''Trauma-Doc:''' The cheap Doctor option. Much like Machinist she's not very good, but she's also dirt-cheap. *'''WarCor:''' He's a 3pts Regular Order if you play Joan. Sure, Flash Pulse and Aerocam are nice, but that's not why you're taking him.
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