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===[[Infinity/N4_Tactics/Haqqislam|Haqqislam]]=== [[Image:Haqqislam.png|100px|left]] Followers of a new branch of Islam that preaches tolerance and scientific enlightenment, based on the Islam of the Golden Age but with a divergence from the conservatism of the past in order to embrace more progressive, humanistic ideas. They're absolute masters of biotechnology and have a monopoly on a substance called [[Dune|Silk]] which allows for mind uploads/reincarnation and has advanced medical technology by decades if not centuries. As such, they're financially secure and no one faction can really afford to take them out, even though they only control a single planet in a single system, since they're officially neutral and sell silk to anyone. They have more of a reliance on light infantry than the first two factions, but this is compensated for by their more expensive troops having funky abilities thanks to bio-engineering and a lot of their infantry are religious fanatics which means their army stays on the table longer. *'''Hassassin Bahram:''' Remember those Hassassins from the first Assassin's Creed? Them, but in SPACE with genetically engineered super soldiers and shitty tribal guys backing them up. Very interesting force to play, one of the hardest sectorial lists for newcomers due to them being very fragile, generally preferring melee (or at least closer ranged shooting), and having a heavy reliance on unconventional deployment options. *'''Qapu Khalqi:''' The "Men at the Gate". Essentially an alliance between PMCs, large Haqq based corporations involved in the silk trade, pirates willing to go privateer for the Haqqislam government, Corregidor mercenaries and the security and counter terrorism services of the Haqqislam Nation. Considered the template for all modern sectorials, QK has the distinction of being one of the first sectorials to be able to field smaller "haris" fireteams. Nowadays they continue this tradition by fielding extremely varied fireteams that can be absolutely filled with wildcards. Their unit access is very limited but they get some of the best non-Hassassin toys that Haqq can field and can run the infamous Hafza LT, where your LT could be disguised as any model in the sectorial. Despite their popularity and history, they are '''''Out of Production.''''' *'''Ramah Taskforce:''' The Royal Forces and the clean public face of the Haqqislam military. Drops most of the Haqqislam tricks to instead be a force of solid troops and straightforward gunfighters. Field a large number of super soldiers with abilities like regeneration and super-jump, so can be tougher and more mobile than they appear. Currently the only Haqq sectorial able to field Captain Islam himself, Tarik Mansuri, an absolute unit. Can field Maghariba guard duo teams with either a human friend, a lil robot, OR ANOTHER MAGHARIBA GUARD. Jesus Christ. Spam out TAGs with that AVA 2.
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