Editing
Kensei/Rules And Tactics/2e
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====War Machines==== War Machines are deployed before the rest of the army, with one of the types of ammo allowed for that War Machine selected but hidden from the opponent until first fired and how many Powder Loads it is loaded with to a maximum of two, each of which add D6 to the Shoot roll. The War Machine only has three Powder Loads at the start of the game. The range is a 15 degree arc from the barrel of the War Machine extending a distance equal to the range of the type of War Machine. To fire a marker measuring 2.5x2.5cm is placed on the desired target which must be within Line Of Sight unless the War Machine has the Parabolic Shot rule, then a Shoot roll is performed which is modified by the current Powder Load and type of War Machine with a natural 1 resulting in a Jam and being unable to fire that turn. The result is the number of centimeters that the target marker is moved away (if positive) or closer to (if negative) the War Machine firing it along the firing line; if the target ends up outside the maximum range of the War Machine the shot does nothing. Then the Impact Roll is made which is based on the effects of the type of ammunition used. Finally the Damage Roll, which is based on the Power stat of the ammunition and the number of affected miniatures; any 4+ result is a Wound. After firing a shot the War Machine must spend a time being reloaded, and can be reloaded with any ammunition available to it, indicated by a marker next to it which is not revealed to your opponent until it is fired. War Machines by default have two crew members, and two additional ones can be added. An Engineer may be taken who's Initiative is used for the Order roll, counts as the Unit Leader, and after the Shoot roll enables his War Machine to ignore the result of one die or repeat one of the die rolls a second time. If the Crew has to Flee by reaction or failing an Honor roll the War Machine is destroyed. Crew is always in Cover when being shot. Only War Machines with the Mobile rule can move. In addition, each Clan have special rules regarding War Machines. * Kuge receive one Engineer for free per War Machine. * Buke pay 10 more points per War Machine, but all Crew are Samurai wearing armor. * Sohei can reroll one of the die on the Shooting Roll. * Otokodate pay 10 less points per War Machine. * Kuroi-te can use Infectious Ammunition in any War Machine. * Hattori can deploy their War Machines at the end of the Deployment Phase.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information