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===Fae=== Living embodiments of magic and the forces of nature, the fae come in many different forms, many of which are little more than magical beasts. The most advanced fae are the Seelie and Unseelie, which take the form of alfar-like humanoids. Of all creatures, the fae are most closely tied to the power of Fate, which makes them immortal; a slain fae revives fairly quickly. The drawback is that they can't ''change''; a fae essentially gets to live a single life, '''exactly''' the same, for all eternity. A fae is born, it does what it is supposed to do, it dies, and then it's reborn to do it all again. The Seelie and Unseelie are not entirely oblivious to the fact that this may not actually be the best existence. The player can meet a Unseelie fae, the Maid of Windermere, who points out she's basically condemned to re-enact the role of a villainess in a play told out for real that has repeated itself unchangingly for centuries, if not millennia. You can't entirely blame her for wanting to go off-script and find a way to end this cycle. Aside from the myriad lesser fae, who make up disposable enemy mooks like trolls and sprites, the major fae races are: The '''Seelie (Summer Fae)''', embodiments of life, growth, birth, light and warmth. The three most important Seelie Houses are the House of Ballards (a "historical society" where Seelie dedicate themselves to reliving the lives of famous Seelie heroes), the House of Valor (dedicated to the princples of might and honor, fallen after their Champion was killed and their coliseum taken by a human mercenary) and the House of Seasons (mystics dedicated to preserving the great cycle of life, possibly also caring for newly incarnated fae). The '''Unseelie (Winter Fae)''', embodiments of death, decay, darkness and cold. Though highly feared by most mortals, they aren't evil, they just embody ugly but necessary parts of the natural cycle. After all, if the Unseelie didn't clean away the old and worn out, what room would there be for the Seelie to fill with new life? The three most important Unseelie Houses were the House of Sorrows (spiritualists who worship grief and decay), the House of Vengeance (a warrior society, analogous to the Seelie House of Valor) and the House of Pride (the mightiest witches and warlords of the Unseelie). The '''Tuatha Deohn''' are a new thing under Amalur's sun. Created when the Unseelie court jester Gadflow discovered a god called Tirnoch and was imbued with her power, he massacred most of the Unseelie, converting many of the survivors to his new religion and warping the reincarnations of those he killed into his followers. The Tuatha are driven to exterminate all mortal races, and their retained fae ability to reincarnate makes their numbers effectively endless; all the Tuatha you kill in one battle will return to fight again the next day.
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