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===Large Infantry=== *'''Enslaved Guardians:''' Empire of dust's knockoff Ushabti, with a twist. Compared to mummies,as they are very similar, you have to consider if Wind Blast 5, 18 attacks,nerve 17 and mov 6 is better than regeneration,nerve 18 and mov5. An horde is 245 points while a mummy regiment is 170, they are probably the best hitting unit in your army, pushing with wind blast froma side a unit to let other units charge with surge a unit that couldnt be charged in the first place because it was too far away and then charging themselves another unit. As said before, the +1 to hit object comes in handy to make them crush enemies quickly. or using them as regiment to use wind blast to annoy. *'''Enslaved Guardians Archers:''' A must.The Enslaved Guardian's big brothers. For the same points cost as guardians, you get crappier melee hit rolls but the same number of attacks at 36" range and piercing (2), making everything within three feet their bitch. Even better, because they're height two they can shoot over most friends or enemies without fail making them excellent for picking off banner bearers and wizards hiding behind the meaty regiments and hordes of the enemy. If you have the points throw on the Brew of Keen-Eyeness and watch as your opponent cries softly while you pick off their elites easily. However, they lack the sheer number of shots to threaten high nerve hordes, like Ratmen or Goblins, so try to aim them ONLY at the elites, or you're wasting your fire. Just make sure to keep them safe, because they're about as cheap as a solid diamond tank. *'''Scavengers:''' Cheap vultures to fly around and harass war machines, Scavengers are notable for actually being ALIVE. That's right, they can waver, and don't have shambling, making them an interesting flanker and rather independent becuase they don't rely on Surge to get around everywhere. Not as killy as the Scorpion Husk, they have a much better chance of getting behind enemy lines to annoy the opponent than the Bone Dragon, and with Lifeleech (2) if they take some hits getting to the backline they have can heal up surprisingly well. Lastly, if you're feeling lucky or know you'll be facing serious warmachine fire, you can buy The Fog magic item for them, and make it that much harder for the enemy to put them down with shooting. *'''Swarms:''' Flat troops to plonk in front of your skeleton archers, to allow the archers to shoot over them. Cheap, crappy and fast, the only real thing going for them beyond the price is their vanguard, which means they can rush up and threaten the front lines alongside a Scorpion Husk, but you're probably better off not trying to start a big chunk of your army halfway up the field, leaving you open to easy charges.
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