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===Large Infantry=== *'''Elementals:''' The most customization you're going to find in any non-hero unit in this army. They come with Crushing Strength (1), Pathfinder, and Shambling base, but you must turn them into one of four elemental types. These are largely the same as other armies when they get "Air Elementals" or "Fire Elementals," you just have access to all four. Earth get an additional defence. Fire get an additional speed and point of Crushing Strength. Air get speed of 10 and Fly, but lose Crushing Strength altogether. Water gain 2 points of speed and Regeneration (5+). **a horde of water elementals gets you something that will waste a lot of your opponent's firepower if he tries to take it off the board **Which one you want is going to depend on what you want them to do. Earth is good for tar pits. Fire is good for hitting units hard. Air is a more expensive distraction unit than Forest Shamblers. Water are a more mobile, but also more expensive, tar pit than Earth. Decide which of these roles you want this unit to fulfill and build your unit towards that goal. ---- All the previous is correct but now you take each option as a unit instead of taking 'generic elementals' and then selecting an option (such as fire or water). Also, they all cost 220 now and each has its own benefits and weaknesess. As follows: fire 'the hitters', CS2 and vicious. Earth 'the tar pits', def6, brutal and +1 nerve value. Water 'the mobiles?', Regen 5+, strider and movement 7. And 'the odd brother', air, hitting on 3+ (Yay!) but losing CS altogether (meh). It might still work with the brew of strength but at least thounderous charge 1 would have been nice. *'''Forest Shamblers:''' The cheaper large infantry unit that has much less customization than your Elementals. These have mostly the same stat line as Elementals, but add a single point of speed and gain Vanguard. This makes them ideal for jutting out at the beginning of the game to function as a [[DISTRACTION CARNIFEX]]. They're actually moderately difficult to kill, meaning you'll probably even get a round of melee combat out of them if you take a horde. Solid choice. Don't forget they come with Pathfinder from the army special rules. *'''Woodland Critters (now Swarm):''' The cheapest unit in your army (along with pegasus <strike>. Fast for their role but with hideous stats. A unit as chaffy as it gets. They have plenty of attacks and Vicious but with their horrendous nerve and melee you'll be lucky to get a round of combat out of them. Easily a chaff unit and now brings fly built in (flying only 6') but no longer possible to buy ensnare.</strike>
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