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==Tabletop== Kragnos can be taken by any {{AOSKeyword|DESTRUCTION}} aligned army. This big boy is the epitome of the term "mighty glacier", moving only "10 but... read on. He has a 2+ save, a 6+ ward save, 18 wounds and his shield Tuskbreaker to keep himself alive. On top of this, the rule "Avatar of Destruction" makes him immune to instant death, so anything that would do that only does D6 mortal wounds to him. Tuskbreaker, in addition to providing the 6+ ward, makes it so if he beats the spells casting value on a 3D6, the spell won't work on him. Note, thatβs casting ''value'', not casting ''roll'', so Teclis, Nagash, Kroak? None of their bonuses matter. Naturally, he hits like a runaway train, fitting for the god of earthquakes. His weapon, The Dread Mace, hits harder than Ghal Maraz itself, wounding on 2's, -3 rend and does 4 damage with each attack, and he has six attacks which doesn't diminish if he takes damage. He can also bash enemies with his shield for three Rend -2, D3 damage hits and hit with his hooves for 2 damage at -1 rend up to six times. And then there's his ultimate ability "Rampaging Destruction". After the charge, roll a dice for each enemy unit within 1" or two dice for an enemy monster within 1"; if the former is chosen, on a 2+ each unit suffers D6 Mortal Wounds, but monsters get it worse if you choose a the latter. On a roll of 7 nothing happens, otherwise the monster suffers a number of mortal wounds equal to the numbers rolled on the dice multiplied... meaning a monster could potentially suffer '''36 MORTAL WOUNDS, AND THAT'S ''BEFORE'' KRAGNOS ATTACKS IN COMBAT!''' As the god of earthquakes, he has a roar that can burst eardrums, level buildings and make Bloodthristers look like they have laryngitis. Whenever he suffers wounds, roll a dice for each unit and defensible terrain feature within 6". If the number is equal to or greater than the score on the table (the required score decreasing as Kragnos takes wounds), enemy units within 6" suffer D3 Mortal Wounds and that defensible terrain feature is demolished and no longer defensible (any models garrisoning it are slain if they roll a dice roll of 1). He also buffs the charge range of {{AOSKeyword|DESTRUCTION}} units within 12" to being able to charge within 18' of an enemy unit and their charge distance to 3D6 instead of 2D6. Finally, he shares the "Might makes Right" type rule of the Sons of Behemat, counting as a boosted number of models for the purpose of contesting objectives, with Kragnos counting as 30 models, the number going down as he takes wounds (but it takes 10 wounds to make him reach his first bracket). {{Destruction-Gods}} [[Category: Age of Sigmar]] [[Category:40k and Fantasy Gods]]
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