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==3e PC Stats== Due to their "Monstrous Humanoid" status, the basic Kyrie profile suffers heavily from the scourge of [[Level Adjustment]]. As a result, a cut-down version with a racial class is also presented in the same book. Full-Fledged Kyrie: ::-2 Strength, +6 Dexterity, +2 Wisdom. ::Medium: Kyrie are lightweight but taller than humans. ::A kyrie’s base land speed is 20 feet. A kyrie also has a fly speed of 50 feet (good). ::Darkvision out to 60 feet. ::Racial Hit Dice: A kyrie begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4. ::Racial Skills: A kyrie’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Handle Animal, Knowledge (nature), Listen, Spot, and Survival. ::Racial Feats: A kyrie’s monstrous humanoid levels give it two feats. ::+2 natural armor bonus. ::Spellcasting: Spells and domain as a 3rd-level [[mystic]]. ::Automatic Languages: Auran, Kothian. Bonus Languages: Common, Kalinese, Nordmaarian. ::[[Favored Class]]: [[Mystic]]. ::[[Level Adjustment]]: A Kyrie has an effective character level (ECL) of 7 + class levels. Fledgeling Kyrie & Racial Class: ::-2 Strength, +2 Dexterity. ::Automatic Languages: Auran, Kothian. Bonus Languages: Common, Kalinese, Nordmaarian. ::Favored Class: Kyrie. A kyrie may not take levels in any other class except kyrie until he has gained all seven kyrie racial class levels. Kyrie usually take levels in fighter or mystic after this point. All the following are class features of the kyrie racial class. Hit Dice: 1d8 at 1st, 2d8 at 2nd, 3d8 at 4th, 4d8 at 6th. Base Attackk Bonus: +1 at 1st, +2 at 2nd, +3 at 4th, +4 at 6th. Fort Save: +0 at 1st, +1 at 5th. Ref Save: +2 at 1st, +3 at 2nd, +4 at 6th. Will Save: +2 at 1st, +3 at 2nd, +4 at 6th. Skill Points: 2 + Int mod X 4 at 1st, then 2 + Int mod at 2nd, 4th and 6th. Class Skills: Handle Animal, Knowledge (nature), Listen, Spot, and Survival. Weapon and Armor Proficiency: Kyrie are proficient with all simple weapons and with light armor, but not shields. Feats: A kyrie gains a feat at 1st level, and another at 4th level. Typical choices include Hover, Flyby Attack, Weapon Finesse, and Wingover. After 7th level, he gains feats normally according to his Hit Dice, level adjustment, and class levels. Gliding: A 1st level kyrie is not capable of flight, but may use his feathered arms to glide. A gliding kyrie negates any damage from falling and may travel a distance of 20 feet forward for every 5 feet of decent. A kyrie’s gliding speed is 40 feet (average maneuverability). A kyrie cannot glide while carrying medium or heavier loads, and even if he gains the Hover feat he is incapable of hovering in place until he acquires true flight at 3rd level. A kyrie who falls and is rendered unconscious either before or after his descent will only take 1d6 points of falling damage, regardless of how far he falls, as his feathers stiffen and bring him into a tight corkscrew-like drop. Mystic Domain: At 1st level, a kyrie gains access to a single mystic domain of his choice. Although he gains the domain’s granted power, he does not gain the ability to cast spells until 2nd level, at which point his domain spells are added to his mystic spells known. A kyrie typically selects Air, Animal, or Travel as his domain, although exact choices may vary. Spells: At 2nd level, a kyrie acquires the ability to cast spells like a 1st-level mystic, including spells known, spells per day, and caster level. The kyrie’s mystic level increases to 2nd at 4th level, and 3rd at 6th level. Flight: At 3rd level, a kyrie learns to use his feathered arms to fly instead of just glide. His base flight speed is 20 feet, and his maneuverability is clumsy. This increases to 30 feet (average) at 5th level and 50 feet (good) at 7th level. Natural Armor: A kyrie begins with no natural armor. At 3rd level, he gains a +1 natural armor bonus, which increases to +2 at 7th level. [[Category: Dungeons & Dragons Races]] [[Category: Monsters]] [[Category: Dungeons & Dragons]] [[Category: Dragonlance]]
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