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==Laws== These are the current Laws. '''Law of the Land''' <br/> Effect: This law acts like target law. Default target law: Law of Striking. The target law can only be changed using Law of Law Changing. '''Law of Swift Striking''' <br/> Effect: This law can only be used on the first turn. Target player loses 2 health. '''Law of Striking''' <br/> Effect: Target player loses 1 health. '''Law of Law Changing''' <br/> Effect: Change target law of Law of the Land. This law can only be used by the ruler of the land. Default ruler of the land: No one. The ruler of the land can only be changed by Take over the Land. '''Law Enforcement''' <br/> Effect: This law can only be used by the ruler of the land. Target player must activate Law of the Land on that player's next turn. '''Law of Pain''' <br/> Effect: You lose 1 health. '''Law of Lawlessness''' <br/> Effect: Target player can't use laws for that player's next two turns. '''Law of Revenge''' <br/> Effect: Target player that had directly caused you to lose health on that player's last turn loses twice that amount of health. Skip your next turn. This law cannot be used in response to damage caused by this law. '''Law of Charging''' <br/> Effect: You gain 1 fatigue. '''Law of Conversion''' <br/> Effect: You lose 1 mana. You gain 1 fatigue. You take another turn. '''Law of Super-Charging''' <br/> Effect: You gain 3 fatigue. You skip your next turn. '''Law of Aid''' <br/> Effect: Target player, besides yourself, gains 1 health. '''Law of Mana-Health''' <br/> Effect: Target player, besides yourself, loses 1 mana and then gains 3 health. '''Law of Uselessness''' <br/> Effect: Nothing happens. '''Law of Abuse''' <br/> Effect: Target player loses 2 health and then gains 2 health. '''Law of Bleeding''' <br/> Effect: Target player doesn't gain health the next time that player would. '''Law of Shielding''' <br/> Effect: Prevent the next loss of 1 health to yourself. '''Law of Demon Summoning''' <br/> Effect: You count as having a demon summoned. Any player who counts as having a demon summoned loses 1 health during the start of that player's turn. '''Law of Demon Striking''' <br/> Effect: This law can only be used by a player who counts as having a demon summoned. Target player loses 3 health. '''Law of Terrorists''' <br/> Effect: Target player with the "Terrorist" card loses 2 health and skips that player's next turn. '''Law of Contract''' <br/> Effect: Present a written contract to target player. If that player signs the contract, it is a binding contract. If you or that players breaks a binding contract, the player who broke the binding contract loses immediately and the binding contract is no longer a binding contract. Only actions can be agreed upon in a contract. Health, fatigue, mana, and turns are not directly transferable as part of a contract. This law may be activated at any time and does not count towards turn usage. '''Law of Heavy Striking''' <br/> Effect: Target player loses 4 health. You skip your next two turns. '''Law of Combo-Strike''' <br/> Effect: This law can only be used by a player who had activated Law of Striking on that player's last turn. Target player loses 1 fatigue. '''Law of Double Combo-Strike''' <br/> Effect: This law may only be used by a player who had activated Law of Combo-Strike on their last turn. Target player loses 1 health and 1 fatigue. You skip your next turn. '''Law of Bears''' <br/> Effect: They have claws. Target player counts as a [[bear]]. '''Law of Claw''' <br/> Effect: This law can only be used by a player who counts as a [[bear]]. Target player loses 2 health. '''Law of Hunting''' <br/> Effect: The next time target player would lose health, that player loses one additional health. '''Law of Desperation''' <br/> Effect: You gain 2 fatigue and 1 mana. During the end of your next turn, you lose all your fatigue and mana. You take another turn. '''Law of Protection''' <br/> Effect: The next time target player would lose health, they do not. Instead, you lose the amount of health that target player would have lost. '''Law of Peace''' <br/> Effect: Target player can't activate a law which reduces the health of any player for that player's next 3 turns. '''Law of Luck''' <br/> Effect: You flip a coin. If heads, target player loses 1 fatigue. If tails, you lose 1 fatigue.
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