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==Stats== Your character's main stats are divided into two categories: Virtues and Attributes. All stats including Skills have a maximum of 6 ranks. ===Virtues=== Your character's virtue scores represent his or her affinity for each of the three virtues of the Triforce. Each virtue is associated with a particular ethos that defines what sorts of actions it applies to, and is exemplified by a major character from the Legend of Zelda video games (though each of these characters of course has elements of the other virtues as well): *Power is associated with pure force. It is blunt and straightforward, not bothering with finicky matters of subtlety and finesse. It is aggressive and imposing. Ganon exemplifies the virtue of Power. *Wisdom is associated with contemplation and manipulation. It is refined and precise, preferring to take the time to analyze a situation rather than forcing its way through. It is defensive and discerning. Princess Zelda exemplifies the virtue of Wisdom. *Courage is associated with heroism and a balanced approach. It bridges the gap between Power and Wisdom -- not as brutally aggressive as Power, but much more straightforward and action-oriented than Wisdom. It is persevering and straightforward. Link exemplifies the virtue of Courage. Virtues are the primary determiner of how many dice you keep from your rolled pool when making a check. ===Attributes=== Your character's attributes represent their ability in three major areas: *Physical represents your bodily prowess and vigor, and governs all forms of physical feats, ranging from athletic endeavours to melee combat to precise manipulation of small objects. *Mental represents your willpower and intellect, and governs memory, logical analysis, and the use of magic. *Spiritual represents your personal presence and attunement to your surroundings, and governs social interaction, music, and perception. Contrary to what the name may seem to suggest, the Spiritual attribute does '''not''' govern the use of magic. ===Putting It All Together=== While certain Virtue/Attribute combinations go better together than others, there's at least some application for each Virtue in the Physical, Mental, and Spiritual arenas. ;Physical Power Physical Power controls feats requiring great bodily strength. Examples: |Heavy| weapons, wrestling a Goron, moving heavy boulders. ;Mental Power Mental Power is used for solving conundrums, and controls the use of offensive magic, both damaging and debilitating. Examples: doing complex math in one's head, Fire Rod, Bombos Medallion, Thunder Spell, Din's Fire. ;Spiritual Power A high Spiritual Power means an imposing presence, and an aptitude for the more forceful forms of social influence. Examples: intimidation, silencing fools, being a [[Commissar]], "fear me! but follow" ---- ;Physical Wisdom Physical Wisdom governs the domain of finesse, stealth, control, and that sort of tricky stuff. Examples: the Sheikah, archery, balancing, precise manipulation of small parts of a complex device. ;Mental Wisdom Mental Wisdom governs knowledge and understanding of lore, as well as defensive and healing magic. Examples: useful information about an unfamiliar item or village, recalling details about something seen only once, Nayru's Love, Reflect Spell. ;Spiritual Wisdom Spiritual Wisdom gives an understanding of subtle forces, including the ebb and flow of social exchanges. It governs social graces and logical rhetoric; a character with high Spiritual Wisdom is not only capable of making well-reasoned arguments, but also of noticing and working with the subtle cues indicating a person's disposition. Examples: discerning motives, spotting hidden items or individuals, haggling for prices, diplomacy. ---- ;Physical Courage Physical Courage represents the use of most |melee|, as well as other feats of adventurous derring-do. Examples: swordfighting, riding a wild stallion, swimming in rough waters, climbing a cliff. ;Mental Courage Mental Courage represents tenacity, resolve, and... well, courage. It also governs the use of magic for travel, utility, and offensive buffs. Examples: resisting a ReDead's cry, going without rest for long periods of time, "I shall not fear; fear is the mind-killer," not getting lost in the wilderness, Farore's Wind. ;Spiritual Courage Spiritual Courage primarily represents your ability to inspire, so people will trust and like you. Spiritual Courage has a big impact on first impressions, and tends to have an attractive influence -- not just with people, but with flighty magical beings like fairies. Examples: leadership, improving the general disposition of NPCs, performing with |Instruments|. ===What Do The Numbers Mean?=== Since player characters are typically expected to be a cut above the average for their kind, we can use the typical starting stats to determine qualitative descriptions of what the numbers represent. The most balanced a starting character can spread their Virtues and Attributes (before bonus Virtue points from being human) is 3-2-2, and the most specialized is 4-2-1. Thus, we can refer to them as follows: 1 = Below average<br> 2 = Average<br> 3 = Above average<br> 4 = Phenomenal<br> 5+ = Legendary<br> Because Virtues are the sole determiner of kept dice count for unskilled checks, these descriptors can also be applied to the magnitude of difficulty for an unopposed check, as determined by the number of successes needed. A check requiring 3 successes is impossible for anyone who doesn't have "above average" talent in that area, so the magnitude of difficulty can be described as "above average". It is simply beyond the capabilities of a typical individual, regardless of how determined or lucky they might be. On the other hand, anyone, even someone of notably below-average capability, can accomplish a task requiring only one success. As noted in the [[Legend_of_Zelda_RPG#The_Basic_System_So_Far|Basic System]] section, difficulty of a check within a broad level of magnitude can still be modified based on the target number needed to qualify for a success. For example, one stone block may require two successes of 2 or greater on a Physical Power check to move, while a somewhat larger block may require two successes of 3 or greater. Both are within the realm of what's possible for someone of average Power, and impossible for one who's below average in that area, but the second block is notably more difficult to move than the first one. However, a block that requires three successes of 2 or greater is actually harder to move than either of the first two, even though its success threshold is lower, because it's simply impossible for one of merely "average" strength to move it. Note that this rule for measuring magnitude of difficulty only applies to checks that don't involve a skill -- since skill ranks increase your kept dice pool, the number of successes required for unopposed skill checks will be higher than those for skill-less checks. However, bear in mind that this is only a rule of thumb; for instance, your odds of making a check requiring two successes of 5 or greater are significantly lower than your odds of making a check requiring three successes of 2 or greater, despite the fact that the latter is supposed to be of a greater magnitude. Those looking to design puzzles, items, or other game elements incorporating unopposed checks would do well to look over the check difficulties page of the dice probability spreadsheet in the [[Legend_of_Zelda_RPG#External_Links|External Links]] section to make sure that the difficulty set for a check is appropriate to the skill level intended to attempt it, since probabilities for roll & keep systems can be somewhat unintuitive. More concrete guidelines for setting check difficulties will be made eventually.
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