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=== Heavy Support === For a section entitled Heavy 'Support' there are not many markerlights here—only 2 sources, and neither of them can put out a decent volume of markerlight hits. First up we've got the Skyray Missile Defence Gunship, a modified Hammerhead that carries 2 networked markerlights and 6 seeker missiles, and that's it's selling point. This thing is the producer of first turn Macross Missile Massacres, as it can deliver its entire payload on the first turn provided you have enough markerlight support, and if you play with a group of people who allow you to have infinite seeker missiles on your Skyray, then this is a cheesetastic hate machine, providing missile storms every turn that will cause [[Butthurt Marines|much hurt in the butt]] of your opponent. Granted, the only people who offer that rule have something to gain from it as well, so be careful lest your glee turn rapidly to pain and tears, but it's fun while it lasts. Another fun tactic is to give your Skyray a velocity tracker (which grants it Skyfire), meaning that its networked markerlights allow it to fire two BS5, S8, AP3 missiles at enemy aircraft, leading to fun times. (As of 6E, the velocity tracker comes as standard.) The other source of Heavy Support markerlights are the Firesight Sniper Drone teams, which consist of 1 controller and 3 Sniper drones. The controller is equipped with a pulse pistol, a drone controller (meaning your sniper drones fire at BS5) and a markerlight, letting him help his less accurate footsoldier brethren in a variety of ways. You can have up to 3 marksmen in a sniper team, but at 13 points each, it's an expensive method of getting markerlights. They are well-suited to mop-up duty, letting their drones shoot first, then hitting the remains of the enemy squad with their markerlights for any other units to clean up what they don't shoot dead.
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