Editing
Mutant: Year Zero
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Roles==== Every mutant gets a role, even the NPCs. As opposed to character classes in [[Dungeons & Dragons|other games]] which grant you numerous features that get progressively more powerful as your character advances, roles in Mutant grant you access to a single skill. While this may make it seem like role isn't especially important by comparison, each of the skills granted by your role are very useful. Each role also has a Key Attribute that allows you to begin with said attribute at 5. There is also a selection of Talents that are limited to certain roles. *'''[[Fighter|Enforcer]]:''' Your bog-standard close combat face-puncher. Has the Intimidate skill which is actually far more useful than it sounds since trauma directly reduces base attributes. You can Intimidate someone to do what you want, but it can also inflict Doubt so you can literally scare someone to death. *'''[[Tech Priest|Gearhead]]:''' Repairs all the group's shit when it inevitably breaks. Not to be confused with the Fixer, who does not, in fact, fix anything. Gains the Jury-Rig skill which, as previously mentioned, fixes broken stuff, but also allows you to craft items whole-cloth out of the miscellaneous junk you find lying around. *'''[[Ranger|Stalker]]:''' Most RPGs borderline require at least one person to play some form of healer. Mutant practically requires someone play a Stalker if your group plans on ever going into the Zone. Gains the Find the Path skill which not only helps you actually find artifacts in the Zone (you have to damn near trip over them to find any otherwise), but more importantly allows your group to enter a Zone square without wandering face first into whatever horrible monstrosity happens to be hanging out there. *'''Fixer:''' Combination used car salesman and drug dealer, the Fixer gets the Make a Deal skill. This allows you to, as the skill says, make a deal to get access to items. Though there are restrictions on what you can wheel and deal to get, it's worth noting that success on the skill just allows you to know where/how to get the item(s). You still have to actually obtain it, though how you do so is up to you. The GM is strictly encouraged to not make this easy. *'''Dog Handler:''' The first pet class. You have a dog that you probably like better than your fellow PCs. Can use the Sic a Dog skill to make your pooch do stuff for you (like track or bite people), and you can play with your dog to regain Empathy rather than spend time with actual other people. While this might sound like all the same reasons Beastmaster Ranger sucks in [[4e]] and [[5e]] D&D, consider that all options you utilize your [[meme|doge]] for are all based on the Sic a Dog skill, allowing you to effectively level up multiple skills at once rather than increase multiple different skills. *'''[[Bard|Chronicler]]:''' Has been writing down everything the Elder's been talking about in his notepad. Functions as the team "buffer/de-buffer" with the Inspire skill by telling you Aesop's fables. *'''Boss:''' The other pet class. Instead of a dog, comes with a gang of goons to do your dirty work for you. Can use the Command skill to order your thugs around, as well as recruit more. *'''Slave:''' It feels good to be a slave. Has quite possibly one of the best skills in the game, Shake it Off. Any time you take trauma of any type, you can pull a Taylor Swift and roll to negate it. Your life is so shitty, any additional shit just doesn't bother you.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information