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===Clar Karond=== Another port city; however, it is known for its lumber, shipyards and beastmasters. The major shipyard of Naggaroth is located here. The Dark Elves use [[edgy|dark lumber]] to build their depressing-looking ships, and they build new houses on top of the tree roots, after they either burned or pulled them by chain (all that work done by the slaves, just a reminder). As a result of the massive deforestation and no urban planning, the city navigates like a goddamned maze, worse than Naggaroth itself. It's almost comparable to the city their [[Dark Eldar|space cousins]] made, except Commorragh's structure is so complex, it's like starring at an Escheresque, 4-dimensional maze, that would drive any mon'keigh stark raving mad. The city's other specialty are its beastmasters, although this is a [[Matt Ward|retcon since in previous editions Karond Kar was the Beastmaster place while Clar Karond just made ships]]. Anyway, since this damned place is where they mind-broke the poor cold one (this type is native to Naggaroth mind you), a frigging dinosaur that ignore armor saves by attacking with its teeth, bent to the will of a bunch of edgy pointy ear assholes. Much later, the eldritch-abomination-looking Kharibdyss (it even comes from the deepest parts of the ocean too) was bought here and bent to the will of those shitheads as well. On top of the maze like streets of Clar Karond, they are now cluttered with caged beasts, and probably overflow with their shit and piss, which the slaves have to clean up. Anath Raema (the goddess of savage hunt, who was known for being the evil and feminine version of Kurnous) has more shrines in this damned place than Khaine and all the street cage combine. Hardly surprising, since the city is a Mecca of beastmasters. Speculated to be the Warhammer Texas due to the large amount of beasts and beastmaster is akin to the Texas cowboys and its rodeo.
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