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== What "Actions" can be used for == When it's your turn you can spend your four Actions however you want (except for Corp's first action, which is forced to be "Draw a card"). The options are as follows: Both players use an action to: * '''Draw a Card''': Take a card from your face-down deck/R&D and add it to your hand/HQ. * '''Get a Bit''': Add a token to a pool in front of the player, used to represent money or liquid assets. Each bit of money for the Corporate player is obviously orders of magnitude larger than Runner bits, but Corporations need to move oil-tankers and fund rock stars, while the Runner can live on ramen and coffee. The Corporate player may use an action to: * '''Install an Agenda or Node in a Subsidiary Datafort''': We start a new pile in front of us by placing an Agenda face-down on the table. Leaving a sole Agenda in a Datafort is ill-advised. * '''Install an ICE on a Datafort''': We add an ICE card face-down and "tapped" to one of our Datafort piles on the table. ICE can only be placed on top of a Datafort, never in the middle. Runners always encounter ICE from top-to-bottom, so the card installed inside the Datafort is always last. The first ICE on a Datafort comes at no cost to install. For another ICE on a Datafort that already has one we have to pay a Bit. The next one costs 2 Bits and so on. * '''Install Upgrades''': Upgrades are put face-down behind a Datafort and generally support something inside the Datafort when rezzed. There are also Regions which are Upgrades that have to be rezzed as soon as they are installed. An Upgrade is accessed by a Runner when he reaches the card installed inside a Datafort, for example an Agenda. * '''Do Operations''': Operation cards are non permanent cards. We pay for them, play them, follow their effect and store them in the archives. * '''Advance a Project''': Agendas, some Nodes and even some Upgrades can be advanced. For each Advancement we use an Action, pay a bit and put a token on the card in question, usually the very bit we just payed. If the card is face down and the cards says nothing about revealing it upon advancement it stays face down. ** To score an Agenda we need to have as many Advancements on the Agenda as printed in the upper right corner. We can then score it at the beginning of our turn or after one of our Actions (usually right after we payed the final Advancement), taking the Advancement counters from the card, putting them in the pool and setting the Agenda aside. '''This does not require an Action!''' We now have as many victory points as indicated in the bottom left corner of the card. * '''Make the Runner pay for keeping Tags''': Tags, if we can give them to the Runner, are good for us. We can taken an action, pay 2 Bits and trash one of the Runner's Resources at will if he has one. The Runner may use an action to: * '''Make a run on the Corp''': ''explained later.'' * '''Install Cards''': If you have any Programs, Hardware or Resources in your Hand you can install these by paying their cost in bits and setting them down in front of you face up (or face down if it's something hidden). * '''Use Preparations''': Preparation cards are non permanent cards. Pay for them, play them, follow their effect, put them in your trashpile. * '''Lose a Tag''': Tags are trouble! If you have one a desperate Corp can steer you into a world of hurt. For an Action and 2 Bits you can lose a Tag.
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