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=D&D= The D&D Ogre is perhaps the iconic example of a fantasy ogre. Formally considered "giant kin", they are the least of the various giant races, due to their comparatively small stature (9 to 10 feet tall), brutish natures, and savagery. D&D Ogres are basically described as either smaller, more active and (comparatively) intelligent [[Hill Giant]]s, or else as bigger, lazier, less sociable [[orc]]s: they live nomadic existences in the wilderness, eating whatever they can catch and supplementing it with acts of banditry and thuggery; they are readily enticed into the hordes of evil humanoids or swayed by powerful warlords and mages to serve them. This depends slightly on edition and somewhat more on setting; in [[Dragonlance]], for example, whilst many ogres do live the primitive bandit lifestyle, they are actually civilized and have their own empire far to the east of Ansalon. They're still savage and violent, but they're far less stupid and dull-witted than in other settings, even if they pale to the intelligence and magical might of their [[Irda]] ancestors. On the other hand, the ogres of [[Golarion]] are some of the nastiest monsters in the game, hands down. Built up using Hillbilly Horror as their theme - you know, movies like Texas Chainsaw Massacre, The Hills Have Eyes, Wrong Turn, etc? - they're hideously deformed, savage, sadistic brutes whose "culture" boils down to incest, necrophilia, torture, murder, rape, violence, cruelty, rape, bestiality, getting drunk, making "art" out of corpses, demon-worship, domestic abuse and rape. For the [[Dungeons & Dragons]] creature called the Ogre Mage, see the [[Oni]] page. For the ultimate extension of their Orc-like nature, see the [[Half-Ogre]] page. ==PC Stats== ===BECMI=== Ogres are amongst the multiple races presented with race-classes in the [[Mystara]] splatbook [[Known World Gazetteers|The Orcs of Thar]], with the following mechanics: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ogre Ability Modifiers: +2 Strength, +1 Constitution, -1 Dexterity, -1 Wisdom ::Ogre Minimum Strength: 16 ::Note: Like all Humanoids from "The Orcs of Thar", an Ogre has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16. ::Note: Like all Humanoids from "The Orcs of Thar", an Ogre determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9. ::Ogre Natural Armor Class: 9 ::Can become [[Shaman]]s (4th level) and [[Wokani]] (2nd level). {| class=wikitable !Ogre's's level || XP Required || Ogre's hit dice |- |Youngster (-2)||-4,800||2d8+1 |- |Teenager (-1)||-2,400||3d8+1 |- |0||0||4d8+1 |- |1||4,800||5d8+2 |- |2||14,200||6d8+2 |- |3||33,200||- |- |4||71,200||7d8+2 |- |5||145,l200||8d8+2 |- |6||295,200||9d8+3 |- |7||595,200||- |- |8||895,200||10d8+3 |- |9||1,195,200||+2 Hit Points |- |Subsequent||300,000||+2 Hit Points |} </div></div> ===2e=== Rendered playable in the Complete Book of Humanoids, alongside their [[Half-Ogre]] progeny and their [[Oni]] cousins: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Range: [[Strength]] 16/20, [[Dexterity]] 2/8, [[Constitution]] 14/20, [[Intelligence]] 2/8, [[Wisdom]] 2/9, [[Charisma]] 2/8 ::Ability Score Modifiers: +2 Str, +2 Con, -2 Int, -2 Cha ::Class & Level Limits: [[Fighter]] 12, [[Shaman]] 3 ::+4 [[Hit point]]s at first level ::Natural Armor Class of 5 ::Ogre Shamans have access to the [[Cleric Domain|Spheres]] of Combat, Divination, Healing, Protection and Sun. ::Take damage as Large creatures. ::-4 attack roll penalty against [[dwarf]] and [[gnome]] opponents. ::Weapon Proficiencies: Club, Goblin Stick, Halberd, Spear, Two-handed Sword, Voulge. ::Non-Weapon Proficiencies: Drinking, Eating, Fire-building, Hunting, Intimidation, Religion, Tracking, Wild Fighting. </div></div> ===3e=== In 3e, ogres look distinctly non-human. Rules to make ogre characters are presented in the Monster Manual: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::+10 [[Strength]], -2 [[Dexterity]], +4 [[Constitution]], -4 [[Intelligence]], -4 [[Charisma]]. ::Large size. ::Space/Reach: 10 feet/10 feet. ::40 feet base land speed. ::60 feet Darkvision. ::Racial [[Hit Dice]]: An ogre begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1. ::Racial [[Skills]]: An ogre’s giant levels give it skill points equal to 7 × (2 + Int modifier, minimum 1). Its class skills are Climb, Listen, and Spot. ::Racial [[Feat]]s: An ogre’s giant levels give it two feats. ::An ogre is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields. ::+5 natural armor bonus. ::Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Orc, Goblin, Terran. ::[[Favored Class]]: [[Barbarian]]. ::[[Level Adjustment]]: +2. </div></div> ==Gallery== <gallery> Ogre 1e.png|1e Ogre MCV1.jpg|2e Ogre MM 2e.png Bonegnasher First Quest.jpg zakharan ogre City of Delights.png|In [[Al-Qadim]], ogres are accepted members of urban society. Ogre 3e.jpg|3e Ogre MM 4e.jpg|4e Ogre MM 5e.jpg|5e 5e OGRE BATTERING RAM.png| knock knock 5e Ogre Howdah .png ogre B1.png|Pathfinder ogre ARG.png </gallery> {{D&D1e-Races}} {{D&D2e-Races}} [[Category: Giants]]
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