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=====Panzer III===== The Panzer III family is very likely to do the heavy lifting for you. They're not fast with their 4" speed and their guns are usually somehow underpowered, but they're cheap. Which goes a long way, considering how everything else is expensive. Their sides may be vulnerable, but their rear is Medium, just like the front! Just remember that they're sort of baby mediums, with 24" range rather than the usual medium tank's 36". '''Ausf. A''': A Fall Weiss version. It's... not so hot. This is before it gets the M/L/M armour scheme, so you're stuck with L2 all around, and a short-ranged 5+ gun that isn't an autocannon. But in comparison to the PzII C, it ''does'' get two machineguns and they cost the same. '''Ausf. E''': Fall Weiss again. A straight upgrade to the Ausf. A, it's still 50% more expensive. It's no longer vulnerable to machineguns, though. '''Ausf. F''': Functionally identical to the Ausf. H. Now, bear in mind that this makes it one of the nastier options in Fall Weiss, and it's indeed a little on the expensive side for the period - in fact, the Wehrmacht only has one more expensive vehicle there. '''Ausf. H''': A great workhorse Early War. Bear in mind that its low caliber means no HE bonus and it has a rather low 24" range. '''Ausf. J''': The mid-war flavour is still cheap, still short range, still no anti-infantry bonus... and it's 3+. This makes it a good brawler and it's still very much a great workhorse. '''Ausf. N''': The late-war flavour is still cheap... but it gets the short 75. It's no longer 3+, but it now has a respectable threat range and that HE bonus, so it suddenly becomes a very solid 4+ medium. '''Flammpanzer III''': It may force you to take some other PzIIIs, but that's not really bad, since you probably want them anyway. And with a flamethrower, you can absolutely demolish any dug-in infantry.
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