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=====Lost Omens Character Guide===== *'''[[Hobgoblin]]s **8 HP, Medium sized, +2 Constitution, +2 Intelligence, +2 free boost to any ability score, -2 Wisdom *** Thanks to the events of the ''Ironfang Invasion'' [[Adventure Path]], hobgoblins have been elevated into a full society within the mountains of the Nirmanthas region. The heroes of the Adventure Path canonically managed to talk down the invading warlord into ending her continental conquest. However, General Azaersi decided to maintain her claim over the region and establish the hobgoblin nation of Oprak. The residents of Nirmanthas and its neighbor, Nidal, are cautiously optimistic that their new hobgoblins neighbors would make great allies, though some believe they are just biding their time and strength, ready to begin ''Ironfang Invasion 2: Electric Boogaloo''. In the meantime, hobgoblins continue to grow stronger, fiercer, and more militant under the general's rule. Hobgoblin feats are small in number at the time of this writing, focusing on supporting their allies or stacking debuffs on foes. They can be quite powerful, if you play your cards right. Your options for heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Elfbane Hobgoblin''': Your lineage were bred to be weapons against the elves. You gain the ''Resist Elf Magic'' reaction, letting you gain a +1 bonus towards your saving throws against magical effects, +2 if it is an arcane spell. *'''Runtboss Hobgoblin''': You are used to ordering around goblins. You automatically gained the ability to Coerce multiple creatures, and any successful attempt to Coerce goblins will crit-succeed. You also cannot crit-fail such a check. *'''Shortshanks Hobgoblin''': Introduced in ''Lost Omens Ancestry Guide''. You have cartoonishly big shoulders and comically tiny legs. You get the Ride skill feat (Moving while on an animal is pretty much automatic) on top of not being flat-footed while climbing. *'''Smokeworker Hobgoblin''': Smoke and fire means little to you and your family. You gain fire damage resistance equal to half your level and you can always target creatures concealed behind smoke. *'''Steelskin Hobgoblin''': Introduced in ''Lost Omens Ancestry Guide''. Your skin is quite tough and calloused. You have an easier time recovering from any manner of persistent physical damage. *'''Warmarch Hobgoblin''': Your family never knew the difference between civilian life and military life, always being on the move. You can always find some kind of food in the wilderness as long as you don't crit-fail your Subsist check, and you can Hustle twice as long without tiring. *'''Warrenbred Hobgoblin''': Your family lived underground for generations, adapting for such a life. You can Seek undetected creatures in a 30ft area over a 15ft area using your ears, as long as you are underground. You also crit-succeed all successful Squeeze checks using your Acrobatics. </div></div> *'''[[Leshy| Leshies]]''' ** 8 HP, Small sized +2 Constitution, +2 Wisdom, +2 free boost to any ability score, -2 Intelligence *** Grown by a druid's love, care, and vehement rage against those that despoil nature, leshies are back in action! It appears that quite a few different types of leshies have followed suit with the vine leshies in gaining free will and independence. *** Their feat list, at the time of this writing, are as small as they are, being one of the few races to not get a full ancestry feat list. Still, they have some rather unique feats fitting for their plant-like bodies, such as increasing the range of all two-handed weapons by making their arms into vine-like whips, using their leaves to glide through the air, disguising themselves as ordinary houseplants, or performing photosynthesis to heal. *** Not every form of leshy is playable, given that they are still a borderline [[construct]] tasked with serving their druidic creators, but those with enough of a free will can choose to be: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Cactus Leshy''': Introduced in ''Lost Omens Ancestry Guide''. You're as prickly as a cactus. Your unarmed attacks are now a bit more dangerous on account of your thorns. *'''Fungus Leshy''': You are certainly a fun guy. Your mushroom-like senses grant you darkvision. *'''Fruit Leshy''': Introduced in ''Lost Omens Ancestry Guide''. Your deliciousness is now very apparent. Once per day you grow a special fruit that heals about as much as casting heal at your level. *'''Gourd Leshy''': You abide to that intelligence penalty and literally lack a brain. You have better uses for the space betwixt your ears (or lack thereof). You can store up to 1 Bulk worth of items within your head, making it more difficult to snatch from you. You can also draw and use an item in the same action, if it was the only thing inside your head. *'''Leaf Leshy''': Born from leaves, your body is incredibly light. No matter how far you fall, your will never take any falling damage. *'''Lotus Leshy''': Introduced in ''Lost Omens Ancestry Guide''. You can float on water, though it requires an Acrobatics check to walk on a moving body of water like a river. *'''Root Leshy''': Introduced in ''Lost Omens Ancestry Guide''. You're much more in touch with the earth. You now have 10 racial HP and are slightly harder to knock over or shove. *'''Seaweed Leshy''': Introduced in ''Lost Omens Ancestry Guide''. You're amphibious now, given a swimming speed but at the cost of a slower walk speed. *'''Vine Leshy''': Your vines let you clamber up any surface with little challenge. You require no hands to Climb, and you always get a crit-success whenever you successfully pass an Athletics check to Climb. </div></div> *'''[[Lizardfolk]]''' **8 HP, Medium sized, +2 Strength, +2 Wisdom, +2 free boost to any ability score, -2 Intelligence *** The lizardfolk are still the highly traditional reptilians seen in first edition. *** Like leshies, their feat list is small and incomplete at the time of this writing. What they do get is plenty of feats that make use of their brutish strength and natural weapons, getting deadly claw, jaw, and tail strikes. They also gain a few feats that makes traversal like swimming and climbing easier. Their heritages include: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Cliffscale Lizardfolk''': You have sticky pads on the soles of your feet that makes climbing up any surface easier. You can fight easier while climbing, and as long as you lack footwear, you can climb without using your hands. Anytime you successfully roll an Athletics check to Climb, you automatically crit-succeed. *'''Cloudleaper Lizardfolk''': Introduced in ''Lost Omens Ancestry Guide''. You have flaps of skin on the sides of your body that make you more like a glider. As long as you have the room, you can never suffer falling damage. *'''Frilled Lizardfolk''': You have spiny dorsal fins around your neck that you can flare up to intimidate anyone wondering how the hell you don't cut yourself with 'em. If your opponent can see you, you can Demoralize without speaking. You also gain a 2-action activity that lets you channel your inner [[JoJo's Bizarre Adventure| JoJo villain]] and walk towards anyone menacingly, giving them Frightened 2 over Frightened 1. *'''Sandstrider Lizardfolk''': You got thick scales that reflect the sun's oppressive rays, granting you fire damage resistance equal to half your level, hot environmental protection, and the ability to 10 times as long without food or drink. However, cold weather hurts you more, treating any cold environment as one level more extreme than normal. *'''Unseen Lizardfolk''': You got chameleon skin. You can spend an action to blend in with an environment that matches your skin color, granting you +2 to Stealth checks. You can also spend an hour to completely change your skin color. *'''Wetlander Lizardfolk''': You and your family always lived in places like swamps, marshes, rivers, and other bodies of waters. You gain a 15ft swim speed. *'''Woodstalker Lizardfolk''': Introduced in ''Lost Omens Ancestry Guide''. You are one with the woods. You can hide behind any forest or jungle terrain. You also gain the Terrain Stalker skill feat (You can hide in the underbrush and sneak without issue). </div></div>
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