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Plane of Faerie
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===Variant Planes of Faerie=== ====Nastier Faerie==== The Plane of Faerie is based on traditional folk tales of immortal lords and wild hunts. In these folk tales, mortals who deal with the lords of Faerie usually are dead by the end of the tale, often returning to their native lands only to disintegrate from old age. The Plane of Faerie presented here isn't nearly as cruel, but if you want a more accurate and deadly Plane of Faerie, make the following changes to the plane's traits. ::'''Flowing Time:''' For every hour spent on the Plane of Faerie, two weeks pass on the [[Material Plane]]. ::'''Entrapping:''' The Plane of Faerie has an entrapping trait similar to those of [[Elysium]] and [[Hades]]. At the conclusion of every day spent on the Plane of Faerie, any non-native must make a Will saving throw (DC 10 + the number of consecutive days on the plane). Failure indicates that the visitor has fallen entirely under the control of the plane, unable and unwilling to leave of his own volition. Memories of any previous life fade into nothingness, and it takes a wish or miracle spell to return such a character to normal. But travelers who have accepted no food, drink, or other gifts from the natives of Faerie during their visit need not make the saving throw. ====More Accessible Faerie==== In a cosmology you create, Faerie might be an easy place to get to. Perhaps portals to Plane of Faerie work from the [[Ethereal Plane]] even if it's not the correct time for the portal to function on the Material Plane. On the Ethereal Plane, such portals appear as curtains of shimmering brass. Faerie can have its own Ethereal Plane in this case, and spells using the Ethereal Plane would function within it. Maybe travelers reach the Plane of Faerie through the [[Plane of Shadow]], in much the same way they would use shadow to reach any other plane. In this case, Unseelie creatures roam the Plane of Shadow as well. The Plane of Faerie might also have portals leading to the [[Outer Planes]]. Such portals would lead to natural areas or those with a strong elven presence, such as the [[Beastlands]], [[Arvandor]], or [[Lolth|Lolth's]] layer in the [[Abyss]].
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