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===The Three Themes=== In the corebook's own words, these are the three themes that define Planegea: '''Kinetic Action.''' In Planegea, you don’t stand still and hit things. Battles are fought on the backs of mammoths, on racing ice floes, on trees bent before a magical gale. The battlefield is never constant here—fires fill the air with smoke, hungry scavengers gather at the edge of combat, and enemies leap through the air, bodies and blades twisting as they throw themselves at you without regard for life and limb. Planegea is built for over-the-top action, where combat is never just a combat, but a story in itself and an explosion of dangerous, chaotic energy. '''Primordial Horror.''' Sometimes there isn’t a name for the thing that slithers by your skin in the shadows. Sometimes you can’t control the voice you hear whispering your name at night, scratching at your tent flap, begging to be let in. In Planegea, mortals have barely any control over the world around them. You are surrounded on all sides by the unknowable, the unstoppable, and that which means you harm. The fundamental horror of Something Out There in the Dark is ever-present here, requiring great courage—or a little darkness of your own—to confront it. '''Mystic Awe.''' Wonder isn’t about what you see… it’s about what you feel. It’s about coming to the edge of the infinite and discovering how small you have always been. It’s about the beauty of losing yourself in something greater. Planegea is a world of countless gods, of immaculate natural wonders, and of stars that spin above and whisper stories to the mortals below. In Planegea, you can fall into astonishment, seeing the world with fresh eyes, beholding everything as if for the very first time. And as you do so, all is made new again, and stories you thought you knew become strange and wonderful once more, like painted deer on a cave wall in flickering firelight.
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