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Queen Khalida
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==Crunch== Along with Settra, Khalida was the only thing keeping Tomb Kings competitive after the split between Vamp Cunts and the glorious battalions of bone of the Tomb Kings. To the point that events barring named characters put the TK somewhat on par with [[Beastmen]] and the pre-update [[Wood Elves (Warhammer Fantasy)|Asrai]]. When fielding Khalida with Skeleton Archers, she grants her Asaph-blessed powers to them. What does that do? HEAT SEEKING ARROWS. The arrows ignore penalties, like cover (making her yet another character from Fantasy who could take over 40k). They're still weak mosquito bites, but some of those shots can be made poisoned and therefore actually dangerous. Actually all of the Tomb Kings Arrows where always hitting on the units base BS. No penalties or benefits whatsoever. Khalida only gave them poisoned on top of that. With Khalida's joining the Undead Legion, Vampire Counts now have access to not only ranged attacks, but ranged attacks only third to High Elf Sisters of Avelorn and Dwarf Cannons in desirability. For a Khalida themed list, leave the Chariots at home and load up on Archers and constructs, with ample Priestly representation. Skull Catapults aren't her style as dead Vamps make better pigment than ammunition and she could give less of a fuck about the living or her skeletal peers. When playing Undead Legion, avoid excessively "Vampire" options and lean closer to Ethereal or Skeleton model choices unless you want to Egypt-up something, for example replacing the Coven Throne ladyvamps with skeleton priests/priestesses as some kind of mobile Lybaras Casket of Souls-style relic.
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