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==Issue #6== This issue has a theme of Nightmares and is the first QtR issue to lack any content for Masque of the Red Death. '''Six Days in the Land of Nightmares:''' A short fiction piece in journal format, detailing an arrogant Lamordian scientist's expedition to the realm of the Abber Nomads. '''The Abber Nomads:''' A detailed examination of the lifestyle and culture of the Abber Nomads, written from the in-universe perspective of an anthropological study. It ends with game mechanics for Abber nomad characters and the Abber Shaman prestige class. '''Knowledge in the Nightmare:''' A guide to the use of dream quests and guardian spirits by the Abber Nomads. '''Homeward Bound:''' A short fiction piece revolving around a man lost in nightmares. '''What Screams May Come:''' A gamesmastering article on how to effectively use nightmares in one's games. '''Perilous Pursuits - Dark Dreamer:''' A prestige class that draws power from the foul spirits that create nightmares, and who occasionally loan their strength to agents in the waking world. '''La Confrérie des Rêveurs:''' A secret society founded by Dark Dreamers. '''Miles to Go Before I Sleep:''' A short fiction piece detailing further events in the life of the captain of the Wayfarer, the ship that brought Dr. Gregorian Illhousen to the Nightmare Lands. '''Refuge of the Mad:''' A guide to the hospices and sanatoriums of the Core. '''The Hoftmann Hospital:''' Details on a particularly cursed Lamordian sanatorium, whose owner's stubborn denial of the supernatural blinds him to the Greater Fihyr growing stronger in the depths of the hospital. '''Walking After Midnight:''' An examination of how sleepwalking is viewed in the realms of mist and mechanical support for sleepwalkers. '''Minds in the Mists:''' Ravenloft-appropriate archetypes for characters imbued with [[psionics]] - Wild Men, Travelers, Wild Talents, Daydreamers, Prophets, and Charmers.
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