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==Races of Stone== [[File:Races of Stone.jpg|thumb]] Part of the "core" branch of the Races of X series, Races of Stone focuses on those races with a particularly strong connection to the earth. In other words, this is the sourcebook for you if you want to play a [[Dwarf]] or a [[Gnome]]. It also introduced the [[Goliath]] race, and a small smattering of unique races. With the traditional array of new prestige classes, skills, equipment, [[magic]], [[psionics]] and campaign tips, it's a solid entry. The first chapter, which focuses on the dwarves, is pretty straightforward. The most unique new thing in this chapter is a new version of the [[Morndinsamman]], presumably based on the [[Greyhawk]] version of the pantheon, consisting of the following deities: * [[Moradin]] * [[Hanseath]] * [[Laduguer]] * [[Mya]] * [[Roknar]] * [[Tharmekhul]] * [[Thautam]] * [[Valkauna]] The second chapter, focused on [[Gnome]]s, likewise creates a whole new gnomish pantheon: * [[Garl Glittergold]] * [[Callarduran Smoothhands]] * [[Gelf Darkhearth]] * [[The Glutton]] * [[Rill Cleverthrush]] * [[Sheyanna Flaxenstrand]] The [[Goliath]] chapter is completely new material, although it also presents them with their own racial pantheon who never appeared again in any subsequent edition: * [[Kavaki]] * [[Kuliak]] * [[Manethak]] * [[Naki-Uthai]] * [[Theleya]] * [[Vanua]] The fourth chapter, "Other Races of Stone", is the smallest of them all; aside from two new gnome variants (Chaos and Whisper) and a new dwarf variant (Dream), it houses only two races; the [[Feral Gargun]] and the [[Stonechild]]. The chapter on Prestige Classes is quite large, containin the following: * Battlesmith * Blade Bravo * Cragtop Archer * Dawncaller * Deepwarden * Divine Prankster * Earth Dreamer * Goliath Liberator * Iron Mind * Peregrine Runner * Runesmith * Shadowcraft Mage * Stoneblessed * Stonedeath Assassin * Stonespeaker Guardian By comparison, the following chapter on Character Options (skills, feats and racial substitution levels) is quite small. The seventh chapter focuses on equipment and magic, including new mounts, systems for ancestral weapons, and new systems for magic forges and rune circles, to let dwarves have some of their more distinctive magical styles. The book ends with a chapter on running campaigns centered around "races of stone", including how to ssemble the group, adventuring in dwarven & gnomish communities, and some unique holidays & monsters.
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