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====Specialty Priests (Darkmoons)==== Requirements: Wisdom 9 Prime Req.: Wisdom Alignment: LE, NE, CE Weapons: All bludgeoning (wholly type-B) weapons Armor: Any Major Spheres: All, combat, charm, divination, elemental earth, guardian, healing, protection, thought, sun (darkness causing spells only) Minor Spheres: Law, necromantic, war Magical Items: Same as clerics Req. Profs: Club or flindbar (flind only) Bonus Profs: Astrology, Intimidation (Strength or Charisma) Darkmoons must be gnolls or flinds. Darkmoons are not allowed to multiclass. Darkmoons gain a +1 to all saving throws at night. This rises to +2 on the night before, during, and after a new moon. It falls to a −1 on the night before, during, and after a full moon. All bonuses and penalties are doubled for fear spells and similar affects. On nights before, during, and after a new moon, opponents’ saving throws against spells and granted powers employed by darkmoons suffer a −1 penalty. On the night before, during, and after the full moon, this becomes a +2 bonus for opponents of the darkmoon. All bonuses and penalties are doubled for fear spells and similar affects. Once per day, darkmoons can cast remove fear and cause fear (as the 1st-level priest spell and its reverse). They can cast each spell an addition time per day for every five levels they gain (twice each at 5th level, three times each at 10th level, etc.). At 3rd level, darkmoons can cast darkness (as the reverse of the 1st-level priest spell light) or spook (as the 1st-level wizard spell) once per day. At 6th level, darkmoons can cast emotion (courage) or emotion (fear) (as the 4th-level wizard spell emotion) once per day. At 9th level, darkmoons can cast sticks to snakes or snakes to sticks (as the 4th-level priest spell) once per day. At 12th level, darkmoons can cast fear (as the 4th-level wizard spell) or cloak of bravery (as the 4th-level priest spell) once per day. At 15th level, darkmoons can cast protection from moonlight (as the 3rd-level priest spell) at will.
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