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Renegade Space Marine Chapter Creation Table
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==Specialties== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Specialty restrictions (units the chapter cannot field) (d100) |- ! 01–20 | [[Apothecary]] |- ! 21–40 | Assault Marine |- ! 41-60 | Devastator Marine |- ! 61-80 | [[Techmarine]] |- ! 81-97 | [[Librarian]] |- ! 98-100 | Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.) |} This table is for equipment your chapter is missing and/or woefully under-equipped of. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Missing Equipment (d100) |- ! 01-5 | Terminator Armor |- ! 6-12 | Artificer Armor |- ! 13-19 | Centurion Armor |- ! 20-26 | Boltguns: Excludes bolters of all patterns, including bolt pistols, Astartes Combat Shotguns, and combi weaponry. |- ! 27-33 | Powered and Chain Melee weaponry: Excludes all powered melee weaponry and chain weaponry. Note that this does '''not''' exclude melee weaponry as a whole. |- ! 34-40 | Plasma Weapons: Excludes every pattern of Plasma weapons, including Plasma Pistols, Plasma Guns, and combi weaponry involving plasma. |- ! 41-47 | Heavy Weaponry: Heavy Weaponry operated by a single marine, includes Autocannon, Assault cannon, Conversion beam projector, Cyclone Missile Launcher, Heavy bolter, Heavy flamer, Lascannon, Magna-Melta, Missile launcher, Multi-melta, Plasma cannon, Turbo-laser Destructor. |- ! 48-54 | Melta Guns: Excludes all patterns of Melta guns, including inferno pistol, multi-melta, and meltagun. |- ! 55-61 | Flamer Weapons: Excludes all flamer weaponry, including hand flamers, compact flamers, exterminators, and immolation rifles. |- ! 62-68 | Bikes |- ! 69-75 | Land Raiders |- ! 76-82 | Rhinos |- ! 83-89 | [[Dreadnoughts]] |- ! 90-96 | Thunderhawks |- ! 97-100 | [[Drop Pod]] |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Special equipment (d100) |- ! 01-10 | '''Traditional Weapon''': The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun |- ! 11-20 | '''Xenos Weaponry''': This Chapter uses exotic xenos-made weapons. This can range from Necron Gauss weaponry, to Tau Pulse Carbines, to Crystaline weapons from the Psy-Gore system... |- ! 21-30 | '''Archeotech''': Technology formerly lost from humanity, hidden caches and derelict relics from the Dark Age of Technology, Age of Strife, and the Imperium's Goldenage have found their way into the hands of these marines. Who can know if these technologies are even being used properly... |- ! 31-40 | '''Crudely Crafted Weaponry''': Specialty weaponry is crafted in a rudimentary and crass fashion, not unlike orkish [[dakka]]. What these weapons lack in refinement, they make up for with diversity and availability, providing a wide range of possibilities and being relatively inexpensive to produce. |- ! 41-50 | '''Warp-Tainted Weapons''': Despite the inherent dangers, this chapter makes use of weapons tainted by the warp, imbuing them with powers, however unstable they may be. |- ! 51-60 | '''Bio-Technology''': Whether from some Xenos experimentation, Chaos tampering, horrid Geneseed mutation, or something else entirely, this chapter has biologically infused technology. |- ! 61-70 | '''Phase Weaponry''': Peculiar technologies of [[Eldar|unknown origin]], these inventions allow the bypass of materials, being able to fire these weapons through walls and other such obstructions. Can be used for more than just weapons, however, producing blinking effects when applied to armor. |- ! 71-80 | '''Specialty Void-Ships''': Instead of using standard Imperium ships, this chapter bolsters their fleet with esoteric voidcraft, whether of their own design or acquired from some outside force. |- ! 81-90 | '''Preferred Fighting Style''': The Chapter has a specific way in which it prefers to go about killing the enemies it finds itself making. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition, dual Bolt Pistols |- ! 91-100 | '''Genetic Modification''': Modifications made to aid these marines in battle are their specialities. Whether they enhance certain senses or have biological weapons like fire breath. Examples: Black Dragon's claws. |}
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