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====Cursed Ones==== Hailing from the 3rd party setting [[Seas of Vodari]] for 5e, Cursed Ones are a weird thematic mashup of the [[World Axis]] revenant and a playable ghost. As their name suggests, they are once-living mortals transformed into an undead state, somewhere between a revenant and a ghost, by either black magic curses or by the need to complete something that their sudden death interrupted. Cursed Ones have the following racial traits: ::Ability Score Increase: +1 to 2 ability scores of your choice; these should thematically be ones you gained bonuses to in your previous life. ::Size: As per original race ::Speed: As per original race ::Ghostlike Nature: You no longer need to eat or drink, nor do you age. In addition, you have resistance to necrotic damage. ::Ghostly Form: You can strengthen your connection to the Ethereal Plane and take an incorporeal form. When you take bludgeoning, piercing, or slashing damage from a nonmagical weapon, you can use your reaction to take on a ghostly form and halve the attack’s damage against you. In addition, you can move up to half your speed without provoking opportunity attacks. You can’t use this feature again until you finish a short or long rest. ::Unfinished Business: Your curse holds you to the mortal plane. If you fail a death saving throw, you can reroll the die and must use the new roll. You can’t use this feature again until you finish a long rest. ::Lingering Memories: You no longer need to sleep. Instead, you slip into a dreamlike state, remaining semiconscious, for 4 hours a day. While in this dreamlike state, you are aware of your surroundings and experience the memories of the person you were. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. ::Enduring Traits: Cursed souls lose many of the traits of the person they were before they became cursed. You retain the traits for your former race as outlined below: * [[Dragonborn]]: Draconic Ancestry, Breath Weapon * [[Dwarf]]: Darkvision ** Hill/Mountain: Tool Proficiency, Stonecunning ** Sea: From the Depths * [[Elf]]: Darkvision ** Dark/High/Wood: Keen Senses, Fey Ancestry ** Sea: Child of the Sea * [[Gnome]]: Darkvision ** Forest: Natural Illusionist, Speak With Small Beasts ** Rock: Artificer's Lore, Tinker * [[Halfling]]: Lucky, Halfling Nimbleness * [[Half-Elf]]: Darkvision, 1 free skill proficiency * [[Half-Orc]]: Darkvision, Savage Attacks * [[Human]]: Increase a 3rd ability score by +1 * [[Siren]]: Amphibious and either Singer (Seasinger subrace) or Dancer (Wavedancer subrace) * [[Minotaur]]: Horns, Powerful Build, Savant * [[Tiefling]]: Darkvision, Hellish Resistance * [[Voda]]: Amphibious, Shapeshift
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