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===Rogues in [[Pathfinder Second Edition]]=== Take the 1e unchained Rogue and update it to 2nd. Seriously, that metric boatload of skill feats you get (one at each level) is a callback to the Skill Unlocks in 1e. You are Still the stealing, sneak attacking, [[skill monkey]] but now more build potential has opened up. Target only needs to be flat-footed to be sneak attacked. Rogues are also more likely go first if they manage to substitute Deception or Stealth for initiative rolls. Your subclasses (inventively called "Rackets" because crime) are as follows: *''Thief'': Your vanilla rogue who uses Dex to damage. *''Ruffian'': The bruiser rogue like in 4E. The difference here is that ruffians can wear medium armor and can focus their build around strength and intimidation. *''Scoundrel'': The silver tongue, able to render enemies flat-footed with a well-placed feint. *''Mastermind'': (Introduced in Advanced Player's Guide) More of a know-it-all, you can determine how to render an enemy flat-footed just by finding out those weaknesses. You also become more of a lore monkey than a wizard would like to be. *''Eldritch Trickster'': (Introduced in Advanced Player's Guide) Gives you immediate access to a multiclass feat that grants casting and lets you pick up the Magical Trickster feat (letting you use Sneak Attack with spells) at level 2. “Assassins” Decoupled from the rouge so other classes can use but require skills in Alchemy, Deception, and Stealth. You spend your entire turn to make a single target then get bonuses to find the target and deal more damage to them. One of the feats let you Assassinate so good only divine intervention can retrieve their soul. {{Pathfinder-2nd-Edition-Archetypes}}
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