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=====Boethiah, Prince of Plots and Ambition===== Boethiah is among the more evil of the Daedra, but is thought well of by the Dunmer. Appearing as either a woman or a man, but always wielding a mighty weapon and a flowing cape, Boethiah embodies the idea that Might makes Right. Treachery, rebellion, and battles to the death are indulged in by Boethiah's followers, that whoever might be able to seize power should have it. '''Cult Army(Boethiah)''' *Heroes: 1+ Sorcerer-Priest w/ retinue. 0-1 Dremora Lord. *Core: 1+ Cultist Covens, Flame Atronachs, 0-1 Scamps, 0-1 Dremora Warriors OR Golden Saints. *Elite: Frost Atronachs, Storm Atronachs, 0-1 Aurorans, 0-1 Daedroth, 0-1 Vermai, Shrine of Boethiah. *Support: Hungers, 0-1 Winged Twilights, 0-1 Clannfears, 0-1 Spider Daedra, 0-1 Xivilai. *Special Characters: Boethiah's Champion. '''Daedra Army(Boethiah)''' *Heroes: Dremora Lord. *Core: Hungers, Scamps, Flame Atronachs, 0-1 Dremora Warriors OR Golden Saints. *Elite: 0-1 Aurorans, Daedroths, Frost Atronachs, Storm Atronachs, Vermai, 0-1 Shrine of Boethiah. *Support: Clannfears, Hungers, Spider Daedra, Xivilai, Cultist Covens, 0-1 Sorcerer-Priest w/ retinue. Artifact: Goldbrand Shrine's Blessing: *Call to Treason: At the beginning of each of your turns, you may nominate any unit, even an opponent's, within 6" of the Shrine of Boethiah. That unit becomes subject to the Quest for Worthiness rule until the beginning of your next turn, even if it would normally not have that power. *Idol of the Plotting God: Boethiah cultist units within 18" of the Shrine of Boethiah have +1 Leadership. Special Rules: *Honed by Ambition: Boethiah's mortal followers have +1 WS, +1 S, and +1 Ld. *Quest for Worthiness: Any cult unit of Boethiah's, if further than 6" from the enemy and containing more than 1 model, must make an Leadership check at the beginning of each of your turns. If the test fails, the models in that unit cannot move, shoot, march or charge this turn. Those models must fully equip wargear and spells if they have any available. Each model in that unit attacks in close combat this Close Combat phase, scoring his blows against his own unit(each model is considered to be engaged with his entire unit, no models pile in, and no challenges can be declared; the blows are simply rolled, struck and allocated). This can never reduce a unit to less than one model; if the unit would be reduced to less than one model, discount all the wounds inflicted at that step on one model and keep it in play. If the unit is reduced to one model this way, that model's wounds are restored to their starting amount, and he is gifted with +1T +2W +1A +2Mg. He becomes an Independent Character for the remainder of the battle: any unit he joins is no longer subject to Quest for Worthiness. A Boethiah Cult army is Grudging Allies with House Telvanni, Desperate Allies with all other Dunmer Great Houses, and Trusted Allies with a Lone Hero Nerevarine. A Boethiah army can never ally with a force serving Sheogorath, Mehrunes Dagon or Molag Bal.
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