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====The Nerevarine, Honorer of the Tribe Unmourned==== Once, long ago, Dagoth Ur and Lord Nerevar were friends and brothers, in peace and in war. No houseman ever served Nerevar better or more faithfully. Much that Dagoth Ur did was at his command, at great cost to himself, and his honor. Yet beneath Red Maintain, Nerevar struck down his loyal servant and friend, for the sole crime of guarding that which Nerevar himself had bound him by oath to defend. It was a cruel blow and a bitter betrayal. But it was not the end. Now Dagoth Ur and his house have returned, coming forth to free Morrowind of foreign rulers and divine pretenders. Though the Sixth House has been long in reawakening they have not forgotten Nerevar's transgressions. Still, inspite of his betrayal, remembering their old friendship, Dagoth Ur would yet forgive him. For the fellowship and honor that they once shared, if the Nerevarine would but pledge that friendship anew, Dagoth Ur would raise him high in his service, granting him counsel, wisdom, and all the power he needs to set the world aright. A Sixth House Army may take the Nerevarine from the great houses of Morrowind as an HQ choice, should their opponent not be using him already. Should this be done the Nerevarine uses the following as his Great House Allegiance: House Dagoth: The Nerevarine has +1T, +1S, Feels no Pain, and due to Azura's enmity, each enemy may force Nerevarine to re-roll one dice each game turn. A Nerevarine serving House Dagoth can never carry the Old Man's Lucky Coin, nor the Moon and Star. Instead the Nerevarine may purchase ''Myocardic Uninty'' for +20 points, which grants him a 5+ ward save and Disease: Corprus Aura (6+), Corprus Attack (5+). The Nerevarine ignores unit type restrictions when choosing magic items and Artifacts from the Sixth House armory and may select spells from both army booklets. See [[Scrollhammer:_Great_Houses_of_Morrowind#The_Nerevarine|Great Houses of Morrowind]] for rules for the Nerevarine.
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