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==Machine Spells & Mecharcana== '''Machine Spells''' are the unique spells developed by the Vital League and Sheenchasers to interact with sheens, and consist of the following: * ''Detect Machine:'' 1st level Divination, detects all sheens in a (60ft + 10ft/level) radius. * ''Fellow Sheen:'' 2nd level Transmutation/Alteration, the caster adopts the appearance (but not abilities) of a sheen model of their choice for 1 turn/level. * ''Hold Machine:'' 3rd level Transmutation/Alteration, applies a Hold Person affect on 1d3 sheens within 60 feet for 1d4 rounds + 1 round/level. * ''Ablate:'' 4th level Abjuration, grants the caster a mystical forcefield (5ft radius) against elemental energy damage - this includes both sheen plasma attacks and magical eqivalents such as fireball, lightning bolt, cone of cold or dragon's breath. Ablate can absorb damage dice equal to the caster's level, and multiple castings stack - if an 8th level caster casts Ablate twice, they can absorb 16 dice worth of damage. Lasts 1 turn + 1 round/level. * ''Abort:'' 5th level Abjuration, compels a sheen to stop whatever it is doing and return to its cyst to be dismantled. * ''Pulse:'' 6th level Evocation, inflicts 2d6 damage and stuns, blinds and deafens all sheens within a 30ft radius for 1d4 rounds if they fail a save vs. spell. Saving means they still take d6 damage and are blinded & deafened for 1d4 rounds. * ''Prang:'' 7th level Transmutation/Alteration, induces a catastrophic system crash in a single sheen. If the sheen succeeds on a save vs. spell, it takes 2d8 + 1 damage, but can revive normally. If it fails, its programming is wiped and it dies on the spot, but it can be revived through Digital Persuasion as a lobotomized drone. '''Mecharcana''' covers the various [[magitek]] devices that wizards have learned to repurpose from sheen components. Mecharcana with a fuel source can be recharged by salvaging power modules from destroyed sheens. * ''Tiny Hands Pouch:'' Grants a +1 bonus to Digital Persuasion and Salvage checks. * ''Sensor Ring:'' Despite its name, actually a belt. Doubles the range at which the user can make Detect Fumes checks. * ''Capacitor Staff:'' Quarterstaff. Three times per day, can expend one of its 1d20+20 charges to cause the next successful strike to deal +2d4 damage to any target, humanoid or sheen. * ''Capacitor Wand:'' Three times per day, can expend one of its 1d20+20 charges to blast one target within 30 feet for 3d4 damage. * ''Belt of Lifting:'' Belt, can be activated to levitate straight up or straight down at a rae of 20ft per round. * ''Cloak of Shields:'' Cloak, grants the user the same damage absorption ability as a sheen. Can absorb 300 HP before it needs a recharge. * ''Arm Harness:'' A functional sheen arm that is worn as an extra appendage. When activated, blindly attacks any creature that gets within 5 feet of the wearer. * ''Plasma Lance:''' The salvaged plasma burst dispenser from a render. Worn on the back, it can be used once per day to launch a plasma burst (90ft long, 30ft wide cone; save vs. breath weapon to halve 16d10 plasma damage, counts as fire for resistance/immunity), but it only has enough fuel for seven shots and can't be recharged. * ''Plasma Lancet:'' A lesser sheen's plasma weapon/tool. As Plasma Lance, but the cone is only 10ft long and 3ft wide, dealing 4d10 damage (save vs. breath weapon to halve). * ''Orb of Sheenkind:'' Bearer can Countermand Sheens as if they were a maniken 3/day. If they ''are'' a maniken, they can use it to gain a +5 bonus to a Countermand attempt 3/day. One of two items that were added in Dragon #270. * ''Boots of the Gap:'' Boots, wearer can activate 3/day to "phase out" for up to 10 rounds. Whilst phased, the wearer can move at full speed, recorporalize at will, and pass through physical matter - but if they recorporalize whilst still inside physical matter, they take 12d6 damage (save vs. death magic to halve). The wearer can also expend a daily use to try and grapple a target and then render them incorporeal for 1 round - just long enough to fling them into solid matter and let them fatally phase back in. [[Category: Dungeons & Dragons]] [[Category: Monsters]]
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