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==Q&A Section== ;How does "and..." actually work? What, for instance, actually happens of someone rolls 8 on kicking in a door? :A roll of 8 gives 3 additional effects. One for rolling 6, one for rolling 7 and one for rolling 8. Examples could be that they manage to kick in the door AND it hits a guard in the room, stunning him AND makes his helm fly off and hit the other guard in the room, stunning him as well AND doing it hard enough that they do not cry out. ;How much extra damage should I give for weapons? :It depends entirely on the game you want to play. If you want to play gritty and dangerous games, let small weapons deal 1 extra damage, hand weapons 2 extra damage and double handed weapons deal 3 extra damage. If you want more slapstick oriented games, reduce damage for not using weapons for instance and do not give any bonus to damage for using weapons. ;How about rifles and pistols β what damage should I let them deal? :As above, it depends on what kind of game you want but a good starting point would be no bonus for pistols and an additional damage for rifles. Many people are really very bad at using pistols anyway so any more than a flesh wound is pretty unlikely unless you are shooting at point blank range. ;How many spells can I cast and what do they do? :It is completely up to the setting and the Game Master but it would be a good idea to run through some basic spells you want and agree on the effect of them with your Game Master. Some will want to run free form mages able to bend space and time while others will prefer to run classical D&D wizards who have to learn every spell individually and both are fine. Just make sure Game Master and player agree what kind of spells are available. ;How do I actually cast a spell then? :Game Masters will often either choose to have magic be a non-combat component of a setting which takes time and preparation to perform or may let spells be an integrated part of combat and everyday life. If the case is the latter, just assume that spells are like normal weapons with some added chanting. They deal the same damage as a weapon of its type but may also give additional effects like fireballs setting the victim on fire for instance. ;Why is there a maximum of skills I can spend to get extra hit points or damage reduction? :Because otherwise people could technically sacrifice all their skills to become immortal from character creation and that hardly makes for a good story telling experience. If your Game Master approves, feel free to ignore the limit. It is there purely because of damage reduction limits and there should not be any real reason why you can not just spend your skills getting extra hit points if it fits your character. ;Can I use this to play superpower characters? :Sure, just make sure your Game Master approves. If he does, you are free to pick skills like "shoot laser from my eyes", "fly", "strong", "retractable claws", spend all your skills on damage reduction or whatever else makes sense for your character. ;I still don't get those skills. How do I pick skills? :You make up your own skills. If more skills feels like they could help you in a given task then they add a d6 to your roll. Generally you can go with whatever the setting and your Game Master allows but make sure not to confuse "skills" with special powers with definite effects unless you are playing a super hero game and/or your Game Master approves otherwise. Remember that, while related skills may be very good, too many makes your character very narrow and uninteresting and more than a few overlapping skills are generally not worth the while β partly because you get a boring paper cut-out of a character and partly because the statistical increase in effect from 3 to 4 dice in the same task is very minor. ;Can I use this and pass it off as my own? :No. If you are going to use this, at least give some credit where due. And no permission is given for use in anything which includes anyone making a profit from using this set of rules in any way. ;How do I contact you with more questions about this? :You can ask on /tg/ who helped me flesh this out. If I am around I may see it and respond, otherwise you donβt.
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