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==Skills and Qualities== In Low Fantasy it is convenient to limit magic by demanding that learning magic requires a Quality, which in itself may give a spell, as well as buying each individual spell in the form of skills. Remember to agree what a spell does as it is picked so the GM and the player agree on what is expected from a spell cast. '''Examples of Skills and Qualities''' for Low Fantasy: Woodsman, Folk Lore Fencing, Archery, Spear fighting, Getting by on the Streets, Treat Wounds Hedge Magic, Wizards Apprentice, Witch, Guardsman or Squire. Other qualities may come from place of birth like “Underdark”, “Southern Nomad” or “Northern Berserker” for instance. '''Examples of Spells:''' Levitation, Fireball, Healing Hand, Fireburst, Dispel Magic, Sleep, Daze Opponent, Charm, Stand Still, Fly, Summon Poison Arrow, Cursed Hands, Spiderlegs, Invisibility, Cure Poison, Blessed Weapon, Raise Undead, Destroy Undead and so forth. {|border=1 cellspacing=0 cellpadding=4 align='right' |- align='center' ! Race || Quality related to |- align='left' ! Dwarf || Strong, Smithing, Darkvision, Perception, Engineer |- align='left' ! Elf || Archery, Sneaking, Delicate Worksmanship |- align='left' ! Halfling || Hiding, Stealing, Charismatic, Digging, Knives |- align='left' ! Human || You can use the Quality on something else. |- align='left' ! Kobold || Make Traps, Hide, Steal, Spears, Scouting |- align='left' ! Goblin || Spears, Darkvision, Hiding, Thievery, Hunting, Bows |- align='left' ! Orc || Strong, Fast, Melee Combat, Looking Scary |- align='left' ! Gnoll || Wilderness Survival, Pack Hunting, Keen Smell |- align='left' ! Giant || Very Strong, Crush Things, Huge, +1 Defense |- align='left' ! Dragon || Flying, Fire Breath, Strong, Huge, Killing, +1 Defense |}
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