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===3e Stats=== ::+4 Dexterity, -2 Wisdom, -4 Charisma ::Humanoid (Human) ::Medium ::Base land speed 30 feet ::Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. ::Racial Skills: A skulk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Hide (Dex) and Move Silently (Dex). ::Racial Feats: A skulk’s humanoid levels give it one feat. ::+8 racial bonus on Move Silently checks and a +15 racial bonus on Hide checks: Skulks excel at keeping to the shadows. These bonuses apply only when a skulk is wearing light armor or no armor. ::Innate Nondetection (Su): Skulks are difficult to detect by divination spells such as clairaudience/clairvoyance, locate creature, detect spells, and items such as a crystal ball. If a divination is attempted upon a skulk, the caster of the divination must succeed on a DC 20 caster level check. ::Peerless Camouflage (Ex): Skulks can move at full speed (and can even run) while hiding, taking no penalties on Hide checks due to movement. ::Trackless Path (Ex): The DC of any Survival check to follow the trail of a skulk is increased by 10. ::Automatic Language: Common. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc. ::Favored Class: Rogue. ::Level adjustment +1. Alternatively, a Skulk can function using the Monster Class rules. In this case, a skulk's base racial stats are: ::+2 Dexterity, -2 Wisdom, -4 Charisma ::Humanoid (Human) ::Base speed 30 feet ::Medium ::+4 racial bonus on Move Silently, +5 racial bonus on Hide, both only apply when wearing light armor or no armor. The class functions as follows: ::1st Level: BAB +0, HD 1d8, Fort Save +0, Ref Save +2, Will Save +0, Skill Points (2+Int mod) X 4, CR 1/2, Feat ::2nd Level: BAB +1, HD 2d8, Fort Save +0, Ref Save +3, Will Save +0, Skill Points 2 + Int Mod, Trackless Path, +2 Hide, +5 Move Silently ::3rd Level: BAB +1, HD 2d8, Fort Save +0, Ref Save +3, Will Save +0, +2 Dexterity, Innate Nondetection, Peerless Camouflage, +2 Hide, +5 Move Silently The skulk's class skills are Hide and Move Silently, and its racial class grants proficiency with all simple weapons but not with any armor or shield.
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