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Space Marine Chapter Creation Tables
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==Chapter Specialities== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) |- ! 01–20 | [[Apothecary]] (someone still needs to collect the progenoids) |- ! 21–40 | Assault Marine (Jump packs can still be issued) |- ! 41-60 | Devastator Marine (Heavy weapons can still be issued) |- ! 61-80 | [[Techmarine]] (better have close contact with AdMech for those advanced weapons) |- ! 81-97 | [[Librarian]] (can't, won't or unorthodoxly use Psykers) |- ! style="white-space: nowrap;" | 98-100 | Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.) |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) |- ! 01-10 | Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun |- ! 11-20 | Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye. |- ! 21-30 | Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings. |- ! 31-40 | Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds. |- ! 41-50 | Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons, Volkites. |- ! 51-60 | Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. |- ! 61-70 | Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended for — transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox. |- ! 71-80 | Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder |- ! 81-90 | Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition |- ! style="white-space: nowrap;" | 91-100 | Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. |}
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