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==Crewmen== Unlike a car or most combat airplanes, a tank isn't something that one person can fully operate alone (at least for today's standards). It is a large, complex machine that requires multiple people with specific tasks to keep it working. Never discount the importance of a well-trained crew, as they can be every bit as important as the selection of equipment. [https://www.youtube.com/watch?v=HV2nIkqnGBI While technically feasible] to operate a tank with only two people (a driver and a gunner, as was the case with the Renault FT), itβs much more practical to have more people per tank to divide the workload, especially since a successful tank battle is heavily determined by the time it takes to get off a successful shot. Early tanks were envisioned as 'landships' and had a crew of around ten men, but most tanks today have a crew of three or four, with some crewman having multiple duties to keep things as streamlined as possible. *'''Commander''' The commander is the one who issues orders to all crewmen. Their main responsibilities for the tank are navigating for the driver, spotting targets for the gunner, and coordinating everyone to work as one well-oiled deathmachine. They're also the one who typically mans the hatch-mounted machine gun when needed. In modern times, they are also responsible for the radio, which gives them the responsibility of coordinating with other tanks or infantry as well. *'''Driver''' Maneuvers the tank, but with a twist. Because the driver is typically near the bottom of the tank he only can see in front of him unless he sticks his head out of a hatch; his peripheral vision borders on the non-existent. Because of that, they have to rely on the commander for precise maneuvers when the tank is traveling at full speed. That said, it is still possible for a driver to maneuver the tank on his own (yay for vision slits and/or cameras). In modern times, they also double up as the crew's mechanic. *'''Gunner''' Operates the tank's main cannon(s) and coaxial machine gun, again with a small twist. He's responsible for aiming the guns where they need to shoot and firing when appropriate. They can also double as a loader if one's not available. But because the gunsight is quite narrow they can only make fine adjustments on their own and so need the Commander to spot the target and give them the rough direction in which to point the gun in the first place for them to acquire it and blow it up. A tank typically only needs 1 gunner, but older models that have more than 1 main cannon (like the WW1 British Mark tanks) required a gunner for each gun. *'''Loader''' Assists the gunner by loading the appropriate ammunition into the main gun. Loaders are less common in modern tanks due to rise of autoloaders these days, but older tanks needed them to perform efficiently and the extra man has advantages his own. These include helping in field repairs and helping fuel the tank up and in the Abrams' case manning a second pintle gun. *'''Mechanic''' Responsible for fixing up the tank when it breaks down (well, the whole crew pitches in but he's the guy with the knowledge). In later years to ease space concerns; the driver typically doubles as the crew's mechanic. *'''Radio Operator''' Operates the radio and relays any orders and communications with friendly forces to the commander. Due to advancements in radio technology; radio operators are no longer needed in modern tanks as the commander can do that on their own these days.
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