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===Characters=== All of the characters in this section can be the general and your general gains War Cry. '''Orc Warlord:''' The biggest orc in the army, can be taken in any of the 3 orc flavors. Paired weapons usually get you the most out of your warlord, but a great weapon in the right place or a lance on the charge can really do some work. *'''Common:''' 210pts. is cheapest and will get you the most bang for your buck. *'''Feral Orcs:''' 270pts. get that sweet Aegis (5+) and can still take light armor so you can get a good armor enchantment on them (take the essence of mithril) but it is debatable if they are better value than a common orc warlord. *'''Iron Orcs:''' 295pts. are the tankiest of the bunch and also the most expensive. '''Orc Chief:''' Baby warlords and are great value characters. They are less than half the price of their warlord counterparts and come with all the same options with only a minor reduction in stats (-1 to attacks and Off/Def/Str/AP/Agi). These can be your BSB and are a great vehicle for it. '''Orc Shaman:''' Come in vanilla or feral flavors. All 3 magic paths available are good options with great disruptions and buffs. You would take him over Goblin Witch Doctors because of his better body, uses Orc bunkers, Shamanism, and can mount Wyverns. *'''Common:''' 165pts. They is cheaper and has light armor. Can Ride Orc Boar Chariot. *'''Feral:''' 180pts. one gets that 5+ aegis saves for only 15 points over the common. Watch out for frenzy forcing your shaman to charge, but he is a pretty good beatstick on his own. '''Goblin King:''' All 3 flavors are available but the only difference is mount options (forest gets poison). They are dirt cheap so feel free to throw them around. Be careful making one general because they are goblins and goblins stats are trash (comparable to other faction cheap Special Item holders ). *'''Common Goblin King:''' 120pts. *'''Cave Goblin King:''' 120pts. *'''Forest Goblin King:''' 150pts. '''Goblin Chief:''' One of the few characters in the game that has a hard limit on all. Even with this limit, being able to have 6 decent characters out and about is pretty good. Have at least one for each goblin brick you take. They could be a good BSB if paired with a monstrous block of goblins + good banner enchantments. *'''Common Goblin Chief:''' 75pts. *'''Cave Goblin Chief:''' 75 pts. *'''Forest Goblin Chief:''' 85pts. '''Goblin Witch Doctor:''' Comes in all 3 goblin flavors. Any choice will do for an apprentice or adept. If you want a master take him in cave goblin (for the shrooms) or forest (for the Gargantua). The paths are great for you. Have on one witch doctor on witchcraft for raven's wing, being able to pop units over unfavorable combats so they can charge squishies next turn is a great tool to keep. Cave goblin witch doctors have power shrooms which can be used in a pinch to force spells through by penalizing dispell attempts against that spell but watch out for bad shrooms. *'''Common Goblin Witch Doctor:''' 120 pts. *'''Cave Goblin Witch Doctor:''' 150 pts. *'''Forest Goblin Witch Doctor:''' 120 pts ====Orc Mounts==== '''War Boar:''' Available to any flavor of orc. Makes them quick, +2 armor, and its own devastating charge. This boar hits at str 5 AP 2 on the charge. Never forget to attack with your mounts. '''War Boar Chariot:''' Common or Iron Orcs, no dirty Feral Orcs allowed. Same as above, but with more HP and will boost your shaman's low (for an orc) resilience. Is still dirt cheap for what it does, but can't hide in units like a boar can. '''Wyvern:''' Will let just anything ride it. Don't put your general on one. It does jack shit for tanking them up and makes them a big target. Put a shaman on it for a huge mobile spell blaster or put a chief with Bigwing for a Divebomb missile. ====Goblin Mounts==== '''<big>Common Goblin Mounts</big>'''<br> '''Wolf:''' Tied with below for your fastest option. 9" adv and +1 armor is pretty good for a trash goblin and are pretty cheap. Don't let the fact that it's a wolf fool you, the horses for other races are the same or better in combat. '''Goblin Wolf Chariot:''' Gets bows for some free harassment and impact hits with its speed makes this a scary mount. Will boost the res and HP of your goblin. <big>'''Cave Goblin Mounts'''</big> <br> '''Gave Gnasher:''' Not very fast as far as mounts go but is a hilarious option. The gnasher is stupid strong for how cheap you can get it, it can join up with other units of gnashers and is hard to shoot down before it can slam into the enemy lines. Don't put your general on one, but one or two cave goblin chief (or king) missiles will be hard to put down and will do work. <big>'''Forest Goblin Mounts'''</big><br> '''Scuttler Spider:''' Light avoidance cavalry, not as quick as the wolf, but has poisoned attacks instead. It's pretty cheap to put a boy on this so if you have a unit to roll with go for it. '''Huntsmen Spider:''' Big scary spider. Tanks your goblin up good and doubles their attacks, and expand the footprint of a unit of Forest Goblin Raider. Only available for a chief or king. '''Gargantula:''' King or wizard master only. Big monster spider, take a wizard on it to get that sweet Aegis 5+ vs shooting and bonus spell.
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