Editing
The 9th Age/Tactics/Warriors of the Dark Gods
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Unit Analysis== ===Characters=== '''Exalted Herald''' Your big demon buddy. Has stats on par with a dragon, a 4+/4++, and spellcasting. The downside Costing 820 points. Because he is a demon, he doesn't choose spells as normal, instead, he chooses 2 of the following manifestations and gains spells based on the manifestation. All spells he casts use the Attribute spell Guiding Light instead of the corresponding Attribute spell, meaning the Herald can replace your BSB if you want. *'''Abiding Spirit:''' The herald gains Hard Target (1), whenever the Herald is on the winning side of combat it regains 1 HP. The Herald knows the spell Smite the Unbeliever, giving him options to weaken enemies, making them easier to crush. *'''Brand of the Dragon:''' The herald gains Fly (8", 16") and a Breath Attack. The Herald knows the spell Breath of Corruption, making your herald a dump truck flanker because he can always have a breath attack ready. *'''Emissary of Chaos:''' Becomes tall, stomps, stubborn, and Terror. Simple and useful. The Herald knows Pentagram of Pain *'''Sorcerer Immortal:''' Gains Veil Walker. Herald knows Marked for Doom (big hit on one target) and The Grave Calls (multiple decent hits on a unit) and may replace any known spell with the H spell. Take this to pump your spellcasting to the next level. *'''Unholy Avatar:''' +1 Str, AP, and Divine Attacks. Makes your beatstick herald extra scary. The Herald knows The Rot Within, not a huge effect but it is permanent. '''Chosen Lord''' 295pts. Has stats on par with an Ogre Khan but with Elf Prince level offensive/defensive skill and agility. This guy is one of the best character choices in the game. Note that you do have to put a Favour on him, he also has the option to take a Gift of the Dark Gods, listed below. *'''Daemonic Wings:''' on foot only, gains Fly (8", 16"). When you want a quick guy in the backline. *'''Luck of the Dark Gods:''' Aegis +1 (max 4+). A great general buff for any character. *'''Entropic Aura:''' standard and large models only, weapon and armor enchantments on the bearer, on models in the bearer's unit, and models in units that are in base contact with the bearer cannot be used. Your characters are buff without needing enchantments and can cripple your opponent. *'''Idol of Spite:''' One use only, for this round of combat the bearer, has +1 attack, strength, and AP. Flexible and useful. *'''Dark Prelate:''' knows Sectral Blades and amplified Hand of Glory as Bound Spells '''Doomlord''' 360pts. A mutated chosen lord with no options for favours or gifts but is faster and has more armour. Path of the Exiled will kill him if he ever loses the combat, but with his stats, losing combat is unlikely. Also can one-hand a Great weapon or Halberd with a shield in the other. '''Sorcerer''' 145pts. A very cheap character with great path selection and options to take plate armor. Your wizard is extremely strong. '''Barbarian Chief''' 110pts. Your cheapest character option. If you are running a lot of barbarians, take one or two to buff them to insane levels. '''Feldrak Ancestor''' 650pts. Your big ass dragon centaur friend. Doesn't have many options but he barely needs it with his power. He also treats all models of standard size as insignificant, making him a hilariously independent character. ====Character Mounts==== '''Black Steed:''' The same horse most other armies have, but he has bigger muscles, fitting for a Viking horse. '''Shadow Chaser:''' When you need fast accept no substitutes. 10" advance is what you take this for. '''Scythed Skywheel:''' Gives your character cheap flight and decent attacks to fend off flankers. '''War Dais:''' now just an Upgrade that gives more HP, arm, attacks, and can't be stomped. Its meant for standing among the lesser footmen and extend their unit's Footprint but makes them easier to snipe. '''Dark Chariot:''' Ups the character's HP to 4 and res to 5, a great value mount. '''Battleshrine:''' When you need your wizard to really blast the shit out of the magic phase, this is the way to go. Taking a Shrine also give your Sorcerer Trophy Rack. '''Karkadan:''' Monstrous cavalry with impressive strength and attacks. '''Chimera:''' 5 attacks with str 5 and an impressive 20" march. Turn 2 charges are what this guy is on. '''Wasteland Behemoth:''' another big monster to ride on. Like the Chimera but more. Mounting a Barbarian Chief on one is a cheaper alternative to taking a Feldrak Ancestor. '''Wasteland Dragon:''' Can walk faster than it can fly, if you want a big monster, just take the Feldrak. ===Core=== '''Warriors''' 3+ armor and parry standard with options for taking favours, a good choice of weapons, and banner enchantments. Incredibly strong troops, especially in core, but pays for that by costing an average of a whopping Base 225 for 10 + 22ppm. '''Fallen''' 150pts for 5 + 16ppm. Faster and cheaper than Warriors but with no options. The path of the exiled and Hell-Forged Armour makes them tarpits that kill enemies unfortunate enough to be tarpitted by them. '''Barbarians''' Your cheapest reliable chaff at Base 135 for 15 + 7ppm, but you will be paying more if you want them to actually do anything. Throwing weapons makes them one of your few options for ranged support. They will see play extending WotDG lines like being flank shields, or be a cheap fontline anvils for your expensive hammers. ===Special=== '''Barbarian Horsemen''' 130pts for 5 + 18ppm. Take the barbarian from core, put it on a fast horse, and that's what you have here. A cheap option and will still pull their weight. Units of 8 or more count towards core. '''Warhounds''' 95pts for 5 + 8ppm. Your cheapest choice in this army and they are garbage. They have no survivability, low damage but can make it ok for one turn, and no vanguard or ambush. Take them to bait your enemy during deployment and delay them for a turn, but don't expect them to do anything during the game. Units of 8 or more count towards core. '''Warrior Knights''' 250pts for 5 + 38ppm. Take a warrior with most of the same options and make them fast. Depends on your list, if you want flexibility these guys are the way to go, but your other cavalry options are specialized and are better depending on what you want to do with them. '''Warrior Chariot''' 230pts. Take these over warrior knights only if you're fighting a very quick army like elves so you can break them before they can chunk you too much. '''Chosen''' 260pts for 5 + 55ppm. The most elite infantry. They are standard infantry with 3 attacks per base and can make all 3 as supporting attacks and must take a favour. Some of the best infantry in the game, but also costs base 265 for 5 + 60ppm. '''Chosen Knights''' 410pts for 3 + 110ppm. Take the chosen above, put them on a karkadan, and double the price. When you need something crushed on turn 2, go ham. '''Chosen Chariot''' 340pts. A great deterrent, no one wants to take a charge from one of these, but you are paying a lot for a roadblock. '''Chimera''' 200pts. Decent survivability, a good number of strong attacks, and good speed. Any dedicated monster hunter will laugh at them, but use them carefully and you can get good work out of it. '''Wretched One''' 75pts for 1 + 85ppm. Random movement and pitiful defenses make it easy pickings on the table, but in close combat, it grinds out 4.5 attacks a turn on average. Let your Forsworn get broken to get one into melee. '''Forsworn''' 200pts for 3 + 60ppm. Your Chosen that got frowned on, Bodyguards to Doomlords. Has the option to turn into Wretched ones when they break instead of getting another attack and die, making them the nuttiest tarpit to grind through. '''Feldraks''' 330pts for 3 + 120ppm. Big centaur murder crew. They can outgrind and murder stomp any infantry that gets in their way. But as above, watch out for dedicated monster hunters. '''Battleshrine''' 310pts. If you didn't have space in your characters you can take this magic phase blaster cannon in the special section. Have fun throwing all your magic dice at your opponent. '''Flayers''' 145pts for 5 + 14ppm. One of the speediest units in the game. They have 10" adv and vanguard, they pay for this by having pitiful armor and survivability. They are also your main source of light cavalry and ranged shooting in your army, with options for bows, throwing weapons, light lances, or the skinning lash, which gives them a nasty sweeping drive by. ===Legendary Beasts=== '''Hellmaw''' 280pts. This odd beasty is your ranged support. It can open gateways on the map which your units can travel through with some mild danger and will damage in a decent radius when gateways are closed. Be wary of where you place your gateways because they can hurt your own guys. '''Forsaken One''' 390pts. All the issues of the Wretched ones, but more of it. Hard pass. '''Marauding Giant''' 260pts. The big guy you know and love. You can make him bigger for a pittance. His options are pretty flexible in WDG. You can give him a Familiar which gives him some spellcasting ability, or give him a warspear, making him a scary monster hunter and can join up with units of barbarians. '''Feldrak Elder''' 435pts. If you wanted the Feldrak Ancestor but didn't want it out of the character's section, this is where you can pick him up. You want to gear him up to mulch enemy r&f units.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information