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The 9th Age Tactics
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==Tips+Tricks== Smaller things that relate to general gameplay that don't deserve their own page but do get a mention. ===For the Love of God Play Faster=== Not a big thing for casual play, mainly for tournaments or just best practices to not have a game take 7 hours. [https://www.the-ninth-age.com/index.php?thread/44859-how-to-speed-up-your-play-a-t9a-article-by-bobo/&postID=1164568&highlight=speeding%2Bup%2Bplay#post1164568| How to speed up your play] ===You Underestimate My Power=== Characters on scary mounts can be a menace to your flanks. If they get a good position on you that's it right? Well all you have to do is commit a decent sized unit with at least 4 ranks and challenge that sucker with the unit champion. You'll have flipped the fight in your favor and threatened your opponent's 700+ point character with a unit half that cost. How does this work? Well we expect the champion to get slaughtered. A monster mounted character is getting mounts attacks, their attacks, stomps, probably 14ish hits. But in a duel all of those hits have to be allocated to the dueling champion. So that monster just did 1 health of damage and hit the cap of 3 overkill (probably). But that deep unit with 4 ranks got 1 for charging, 1 for a standard bearer, 3 for ranks, and maybe 1 or 2 for a cheeky flank. Do the math with me, you just won combat 5+ to his 4. That cowboy now has to make a discipline test or flee. So what's the point of all this? Well besides the holding a monster in place for a turn (all game if you have a means of resurrecting the champion) you also put that monster in a situation where you can kill it with a good pursuit. ===Darts=== A dart is a unit in a formation to not have any full ranks and a long, narrow profile. Usually seen in cavalry or large infantry like ogres and trolls. Games are won and lost in the movement phase. With a narrow footprint you can squeeze darts through small gaps in the battle lines to control objectives and threaten flanks. Usually cavalry and large infantry are best for darts because they lose the least amount of effectiveness for not having full ranks. {{The-9th-Age}} [[Category: The 9th Age]] [[Category:The 9th Age/Tactics]]
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