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=On the Tabletop= ==The Watcher== {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''The Watcher:''' || 620 || 5 || 5 || 10 || 13 || 12 || 12 || 4 || 4 || 6 |} Unit type: Superheavy Walker, Unique. Wargear: Beak of the Falcon, Hand of Light, Questoris Relictor Special Rules: Adamantium Will, First of the Four, Hope's Light, Ideals Never Die, Psychic Pilot, Zael's Heir. '''Beak of the Falcon''': The great lance Selim had forged upon ascending to Knightdom. Uses the following profile: S9, AP1, Lance, Instant Death, Psychic Artillery (Requires the expenditure of a warp charge to fire). '''Hand of Light''': A custom Thunderstrike Gauntlet, designed with special pathways that allow Selim to channel his psychic might into the weapon. S:D, AP1, Hurl, Psychic Shield (counts as a psychic hood and shuts down any malediction on a 4+, rolled separately from Deny the Witch). '''Questoris Relictor''': Selim uses a heavily warped suit of Questoris Knight armor. '''First of the Four''': Each of the Four is a legendary figure whose presence all but guarantees that the Gods watch this battle, inspiring true believers to great feats of zealotry and devotion. Units within 6" that have Mark of Tzeench or Daemon of Tzeench gain the following USRs: Adamantium Will, Fearless, and Stealth. Additionally, The Watcher gains preferred enemy and hatred against Knights of House Accolon, and units with '''Legiones Astartes: Justicars'''. '''Hope's Light''': Selim has ever been a symbol of hope to the faithful of chaos, a being whose appearance heralds salvation to those who thought defeat was inevitable. If Selim is your warlord, all units faithful to chaos on the board gain stubborn as long as Selim still stands, and auto-rally upon his resurrection if he dies. (who is faithful to chaos? Use your imagination.) '''"Ideals Never Die"''': This model can never Explode upon death. When it dies or is otherwise removed from play, it's resurrected with 2 hull points on the controlling player's turn on a D6 roll of 4+, subtracting 1 for each time this model has resurrected in this game. '''Psychic Pilot''': Selim is a massively powerful psyker, and archeotech integrated into his armor allows him to cast from the command throne. Selim counts as a ML3 psyker who can manifest any psychic discipline from the core rulebook, plus the Tzeench discipline. '''Zael's Heir''': Selim was set to inherit his master's greatest artifact upon his death, but by some unknown series of events, he never recieved it. Zael bequeathed no material gift to his first student; instead he bequeathed his razor wit and lightning intellect. If Selim is your warlord, he may roll for an additional warlord trait as if he had not rolled for the first one, and may gain the benefits of both. Additionally, units deepstriking within 12" of Selim do not scatter. ==The Reaper== {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''The Reaper:''' || 600 || 5 || 4 || 10 || 14 || 13 || 12 || 3 || 4 || 8 |} Unit type: Superheavy Walker, Unique. Wargear: Cerastus Requias, Entropy's End, Ion Shield, Shroud Cannon. Special Rules: Adamantium Will, Ideals Never Die, Mortal Terror, Quiet Death, Second of the Four, Slow and Purposeful, Zael's Shroud. '''Cerastus Requias''': Tancerod used a heavily warped suit of Cerastus Knight Armor. '''Entropy's End''': A greatscythe given by Nurgle to his reaper. It uses the following profile: S:-, AP1, Anathame (Automatically does D6+1 wounds or hull points per hit). '''Ion Shield''': Has a 5+ invulnerable save on a facing of his choosing. '''Shroud Cannon''': From a mechanical standpoint this weapon is little more than an pneumatic canon that blasts the Knight's reactor fumes out in an enourmous wave. S1 AP- Toxic (haywire, hellstorm, '''ALWAYS''' wounds on a 2+). '''"Ideals Never Die"''': This model can never Explode upon death. When it dies or is otherwise removed from play, it is resurrected with 4 hull points on the controlling player's turn on a D6 roll of 4+. '''Mortal Terror''': Has fear. All fear tests against Tancerod are made with a -2LD modifier. Additionally, all enemy units within 12" of Tancerod must take a leadership test at the beginning of the movement phase. If they fail, they may not move until the next movement phase. Flying units who fail this test react as if they had failed a grounding test. '''Quiet Death''': Tancerod is as implacable and constant as death itself. He gains the Slow and Purposeful and Move Through Cover special rules, and may reroll failed It Will Not Die rolls. Additionally, ignores Crew Shaken, Crew Stunned, and any affect that would slow his movement speed on a 2+. Additionally, he does not subtract the usual modifier from his Ideals Never Die roll. '''Second of the Four''': Each of the Four is a legendary figure whose presence all but guarantees that the Gods watch this battle, inspiring true believers to great feats of zealotry and devotion. Units within 6" that have Mark of Nurgle or Daemon of Nurgle gain the following USRs: Counterattack, Fearless, and FNP 6+. Additionally, The Reaper gains preferred enemy and hatred against Knights of House Accolon, and units with '''Legiones Astartes: Justicars'''. '''Zael's Shroud''': Zael's gift to his second student. This strange mixture of oils and reagents is mixed with the reactor heart of Tancerod's knight upon activation, spewing out a noxious poison. Tancerod gains the Shrouded special rule. Additionally, '''all''' models in base contact with him take a S1, AP-, Toxic (haywire, '''ALWAYS''' wounds on a roll of 2+), at initiative step 1. ==The Champion== {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''The Champion:''' || 580 || 6 || 3 || 10 || 13 || 12 || 12 || 5 || 6 || 7 |} Unit type: Superheavy Walker, Unique. Wargear: Dragor Axe, Burning Talon, Multimelta, Questoris Reaver, Zael's Shield Special Rules: Adamantium Will, Fleet, Focused Rage, Ideals Never Die, Paragon of Honour, Third of the Four. '''The Dragor Axe''': An axe once held by a favored bloodthirster of Khorne, taken as a trophy by a young Rikard when he was a nameless Knight Questoris. Uses the following profile S:D, AP1. '''The Burning Talon''': The fiery talon Rikard replaced his thermal cannon with after swearing his allegiance to Khorne. Each claw has dozens of daemons bound within, who heat the adamantium white-hot and lash out at anyone unfortunate enough to touch the blades. Uses the following profile S:10 AP2, Bound Rage, Severing Cut, Shred (Bound Rage: For every successful hit in melee, make another 2 S5 AP5 attacks, these attacks do not generate more attacks). '''Zael's Shield''': Zael's gift to Rikard: an advanced ion shield that once guarded Zael when he fought alongside the Emperor. Confers a 3++ invulnerable save on one facing of his choice, and a 5++ on all other facings. '''Focused Rage''': Rikard embraced the rage of his Lord, but he knew that it must be controlled. At the beginning of each player turn, Rikard may gain Rage and Rampage for the remainder of the player turn if he so chooses, but he looses 1WS during that time if he does so. '''"Ideals Never Die"''': This model can never Explode upon death. When it dies or is otherwise removed from play, it's resurrected with 2 hull points on the controlling player's turn on a D6 roll of 4+, subtracting 1 for each time this model has resurrected in this game. '''Paragon of Honour''': Rikard stood as Khorne's Champion in many a battle, hunting down and slaying the champions of his enemies. Rikard gains +2 WS amd Attacks in a challenge, and he must always give out and accept challenges for HQ's and LoWs. '''Third of the Four''': Each of the Four is a legendary figure whose presence all but guarantees that the Gods watch this battle, inspiring true believers to great feats of zealotry and devotion. Units within 6" that have Mark of Khorne or Daemon of Khorne gain the following USRs: Fleet, Fearless, and Furious Charge. Additionally, The Champion gains preferred enemy and hatred against Knights of House Accolon, and units with '''Legiones Astartes: Justicars'''. ==The Exemplar== {| border="1" cellspacing="0" cellpadding="5" ! || Pts || WS || BS || S || FA || SA || RA || I || A || HP |- | '''The Exemplar:''' || 560 || 8 || 6 || 10 || 12 || 12 || 12 || 8 || 4 || 6 |} Unit type: Superheavy Walker, Unique. Wargear: Cerastus Seraphima, Prism Blade, Zael's Lance. Special Rules: Adamantium Will, Crusader, Fleet, Hit and Run, Ideals Never Die, Last of the Four, Paragon of Skill, The Swiftest Daughter. '''Cerastus Seraphima''': Anna uses a heavily modified suit of Cerastus Knight armor, with heretek and alien technology used to improve the Knight's Mobility, making it as swift as any alien warsuit. The Exemplar's jump jets may be used in the movement or assault phases. If used in the Movement phase the Exemplar may move up to 24" ignoring difficult terrain but it must end its move outside of Impassable terrain and at least 1" away from any enemy models. If used during the Assault phase then the Exemplar may roll an additional movement dice to run, and inflicts an extra D3 HoW attacks. '''Prism Blades''': A long whip of bladed links that shines with ecstatic color when swung, dazzling anyone nearby. Uses the following profile: S:7 AP3, Blind, Entangling (Any foe struck by this weapon in the assault phase looses D3 attacks until the beginning of the next assault phase), Rending, Shred, Specialist Weapon. Can also be fired at 12" an assault 1 attack. '''Zael's Lance''': The great lance given to her by her master, it incorporates alien archeotech taken from some forgotten battlefield. Uses the following profiles, one for melee, one on the charge, one at range. {| border="1" cellspacing="0" cellpadding="5" align="left" ! || S || AP || Range || |- | '''Melee''' || 10 || 2 || - || Specialist Weapon, Sunder |- | '''Charge''' || D || 1 || - || Specialist Weapon, Reroll 1's on the D table. |- | '''Sonic Pulse''' || S5 || AP1 || - || Armorbane, Template, Torrent, Shred |}<br style="clear: both; height: 0px;" /><br> '''"Ideals Never Die"''': This model can never Explode upon death. When it dies or is otherwise removed from play, it's resurrected with 2 hull points on the controlling player's turn on a D6 roll of 4+, subtracting 1 for each time this model has resurrected in this game. '''Last of the Four''': Each of the Four is a legendary figure whose presence all but guarantees that the Gods watch this battle, inspiring true believers to great feats of zealotry and devotion. Units within 6" with Mark of Slaanesh or Daemon of Slaanesh gain the following USR's: Crusader, Fearless, Preferred Enemy. Additionally, The Exemplar gains preferred enemy and hatred against Knights of House Accolon, and units with '''Legiones Astartes: Justicars'''. '''Paragon of Skill''': Anna may allocate her attacks to whichever weapon she so chooses in combat, and may choose how to allocate each attack ''after'' the previous attack has been resolved. '''Swiftest Daughter''': When he first saw her training, Zael insisted that Anna must be the swiftest daughter of humanity in all the galaxy. Anna gains the following rules: Crusader, Fleet, Hit and Run. {{/tg/-Heresy-Knights}}
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