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===3rd Edition=== Tinker Gnomes appeared in the ''Dragonlance Campaign Setting'' and ''Races of Ansalon'' sourcebooks for this edition. Both versions of their stats were identical. ::-2 Strength, +2 Dexterity, +2 Intelligence, -2 Wisdom ::Small ::Base speed 20 feet ::Guild Affiliation: Choose between the Craft Guilds, Technical Guilds and Sage Guilds. Membership in the Craft Guilds grants you a +2 racial bonus to all Crafts checks, membership in the Technical Guilds grants you a +2 racial bonus to all Profession checks, and membership in the Sage Guilds grants you a +2 racial bonus to all Knowledge checks. ::+2 racial bonus on Craft (Alchemy) and Craft (Tinkering) checks. ::+2 racial bonus on Will saves. ::[[Favored Class]]: Special - A minoi's first class they take becomes their favored class. ''Races of Ansalon'' also introduced a new subrace of tinker gnome, originating from members of the biological science guilds that migrated to the Great Moors of Nordmaar. There, they have evolved into a culturally and physically distinct branch of the family tree, having changed their fixation from mechanical and chemical sciences to biological sciences. They manage to be even ruder than regular tinker gnomes, between their tendency to regard any non-Wild Gnome as another animal to study and their own coarse, bestial cultural traits. For a Wild Gnome in 3e, use the 3e Tinker Gnome profile above, with the following changes: ::Ability score modifiers are changed to -2 Strength +2 Constitution, +2 Intelligence, -2 Charisma ::Replace Guild Affiliation and racial bonuses to Alchemy and Tinkering with a +2 racial bonus on Handle Animal, Knowledge (Nature) and Survival checks. ::+2 racial bonus on saving throws against poison an disease. ::[[Favored Class]]: [[Ranger]]
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