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===Legendary Lords=== *'''[[Skarbrand]]''': SKARBRAND APPRECIATES NOT BEING DLC!!!! Our first Legendary Lord along with being a pure combat beast. His weapon strength increases with every kill he makes, meaning unlike most single entities getting tied up by chaff might be beneficial in the long run. He has two special abilities called Wrathful Reaper and Rage Embodied. Wrathful Reaper gives Skarbrand hefty bonuses to his AP and weapon strength at the cost of rampaging him. Rage Embodied is an activated ability that causes enemy units around him with less than half leadership to rampage. [[Awesome|He can also spit fire now]]. Despite being stuck on the ground unlike other Bloodthirsters, Skarbrand has 80 speed so escaping him will be a challenge. This also applies to his campaign, as his faction bonuses provide bonus campaign movement after razing settlements and Skarbrand himself gets even more speed by winning battles in general, making him extra speedy post-siege. ** Skarbrand may well be the absolute strongest melee lord in the game. You can send him out one his own against an entire army and he'll win, see for yourself https://www.youtube.com/watch?v=1umE3zobwEU, https://www.youtube.com/results?search_query=skarbrand+one+man+doomstack+. * [[Arbaal the Undefeated|'''Arbaal the Undefeated(or defeated)''']]: He has special questlines that have very (not special) bonuses, but lots of money from rewards. The questlines are basically "go teleport and kill this random LL" that give you 16k on turn 5.You technically will never run out of them, meaning you don't have problems with economy as much. * '''[[Skulltaker]]''': Unlike Arbaal and Skarbrand, there is no easy way to cheese economy, but his skull mechanic makes him powerhouse as LL on his own. Even without those bonuses however, it is possible to sack enough settlements to be forever rich given slightly more time. *'''[[Valkia the Bloody]] (DLC, Multiplayer only)''': The Gorequeen has the raw melee stats to rival Skarbrand. She makes a great hit + run duelist with 100 speed, a temporary invincibility ability, and a bound wind ability to clear out chaff. She's infantry sized so avoids the risk of anti-large sniping and is a small target for enemy ranged fire.
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