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==Madness== SAN is divided into two traits, Sanity, and Stability. Sanity represents how much you know about the awful truth and the pointlessness of human existence; Stability represents how freaked out you are right now. Horrible mundane experiences reduce Stability but not Sanity. When a player loses his mind in ToC he is not told what form of madness he has. Instead, he is sent out of the room and the Keeper and other players confer, and then act to recreate his madness through roleplay and meta-play. For example, if a character becomes afflicted with paranoia, the Keeper may ask the players to give him funny looks, snicker, pass notes to the Keeper and whisper to one another, saying 'nothing' when the afflicted player asks what's up. [[Category:Roleplaying]] [[Category: Cthulhu Mythos]]
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