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===Camarilla=== [[File:Camarilla.png|200px|thumb|right|The symbol of the Camarilla.]] Now that the Camarilla got its shit together it could actually focus on its mission, which is... doing exactly what the Elders did back in the day. Except this time it's all done in the name of the Traditions (see below) and the Masquerade. Sure, upholding the Masquerade means that a second Inquisition won't break out any time soon, and with the current age of camera phones being connected to the Internet at all times means that the job has become increasingly difficult, but the Camarilla is still run by the Inner Circle: a shadowy group of Elders who pull the strings behind the scenes. The Camarilla also denies the existence of the [[Antediluvian]]s and [[Caine]], mainly to make sure that no mass hysteria breaks out within the ranks the younger Kindred in the Camarilla (most of whom being less than 200 years old) or have them join Gehenna cults to try and fight the Antediluvians or outright join the Sabbat. Of course, once a Neonate finds out that they've been conned they're either old enough to have become used to the way things are and play along, or lash out and join the Sabbat. In hindsight, Camarilla are the best weapon against Gehenna from one perspective. Avoiding senseless vampire deaths keep Antediluvians asleep as every dying Kindred nudges its forefathers with a psychic backlash. Every dying Caitiff can disturb every Antediluvian, since its blood may be belonging to many via disciplines. Avoiding and hiding from the human population who developed modern technologies that can turn a soldier a far cry from a medieval serf with a pointy stick to a demigod that lays down fire enough to tear vampires apart is also smart, to speak nothing of nuclear weapons capable of destroying a city with a miniature sun. Suppressing the existence of vampires also prevents opportunist humans to poke/auction/steal a BIG BAD FUCKING VAMPIRE CANNIBAL IN A COFFIN out of curiosity and ending the world. Of course, Sabbat not lying on its ass and mass murdering, draining innocents rouses vampire hunters and more, particularly Werewolves eager to destroy "leeches of the [[Wyrm]]", e.g vampires makes Camarilla's job not any easier suppressing the news. [[Rules Lawyer|But still, Camarilla technically tried its best to avoid Gehenna using the lore's mechanics to the letter.]] But of course, Gehenna happened, so it's all moot now unless you are a Vampire 20 canon worshipper. ====The Camarilla Traditions==== Part of the Camarilla are the half-dozen Traditions that govern their society. These Traditions are strict but limited in scope, allowing the local Prince to rule their domain as they see fit. No two domains are ruled equally, but all observe the Traditions. Failure to do so would incur the wrath of the Camarilla, the neighboring domains or even those within the domain. The Traditions are: *'''1: The Masquerade''' :The titular Masquerade entails that none of the Kindred may reveal themselves to the outside world, knowing that a full-scale Masquerade breach would result in the world uniting against them out of fear and hatred and the subsequent destruction of the Kindred. Princes tend to spend a lot of time and resources covering up breaches of the Masquerade, and those who break it will be punished severely. This tradition is the most important one, especially in modern times. Reasons notwithstanding like police, potential lynch mobs and mortal authorities, there are Mages who actively combat vampirism(they can one-shot virtually any Kindred once powerful enough), Werewolves who see vampires as [[Wyrm]]'s scum (good luck killing one with steel weapons) and most importantly, vampire hunters. There are vampire hunters who have a wide knowledge about how to kill Kindred. Then there are those who are ordained by the Pope himself. In a show of [[grimdark]]ness, those useful bloodbags sadly only manage to attack the most harmless, docile Camarilla Kindred living as an almost legal person, because Sabbat not only brutally hits back, but also turns the family of the hunter into vampires for spite. Either way, even the most powerful Kindred fear hunters. *'''2: The Domain''' :A Domain is the area of influence of any given vampire. This is most commonly used to refer to a Prince's domain, which often encompasses a city. Some Princes consider this to be the only valid definition of the term, but the more liberal ones allow other vampires to hold smaller domains within their own, as long as they recognize the Prince's authority of course. *'''3: The Progeny''' :According to this Tradition an Embrace may only be performed with the leave of the Prince, and failure to obtain this beforehand will result in the destruction of both the Sire and the Childer. In practice though only a few Princes enforce this Tradition strictly, and the ones that don't will have far larger populations within their Domains to the point of overpopulation. *'''4: The Accounting''' :Parents are accountable for the actions of their children, and this is not different with vampires. A Sire has to teach their newly-Embraced Childe the rules of vampire society, such as the Traditions and why breaking them is a Bad Thing. Until they're judged capable of surviving on their own in Kindred society, the Childe's fuckups are their Sire's, so a Sire failing to teach their Childe properly will be punished the same as the rule-breaking Childe. *'''5: Hospitality''' :When arriving in a new city a vampire has to present themselves to the local Prince; likewise, the Prince is obligated to meet with the visitor and decide whether they can stay in their Domain. Some Princes will keep tight tabs on all of their visitors while others are content with letting them stay as long as they don't get involved with local politics and observe the Traditions. *'''6: Destruction''' :Only the Elders of the Domain can sentence someone to death, and only the Prince may call for the Blood Hunt. The Blood Hunt is basically an APB crossed with a death sentence, calling for the Final Death of a specific vampire for some extraordinary crime. Almost anything is permitted against the target of a Blood Hunt, with a good number of Princes turning a blind eye to the target being [[Diablerie|Diablerised]] or Hunts coming in from another Domain.
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