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==Mana and Alignments== To emphasize the primal, savage sort of world that Vast Kaviya is, the system incorporates a new ability score called "Mana", which also replaces the traditional 9-grid of D&D [[Alignment]] with one representing the six fundamental elements; Air, Earth, Fire, Water, Holy and Evil. Mana checks are used to try and influence or draw power from expressions of these six elements already physically present in the world around them. Air ::The forces of the winds are everywhere and nowhere, here and gone with the bat of an eye. Creatures of a naturally fickle inclination are aligned with this element as are unseen supernatural forces. ::'''Aspects:''' Swiftness, Divination, Guerilla Offense, fey, elves, halflings, mistlings ::'''Behavior: Wild.''' Those associated with air are frequently of a chaotic alignment. Confinement drives them mad and they embrace the freedoms of life, reveling in being their own masters. Earth ::It’s said that all comes from the dirt and it’s certainly true that’s where everything that lives eventually goes. Of the elemental themes in Vast Kaviya this is the least changing and most final, the traditions of those aligned to it engraved into their cultures like etchings chiseled into rock. ::'''Aspects:''' Hardiness, Abjuration, Strong Defense, alai, dwarves, kanca ::'''Behavior: Stoic.''' Association with earth means a stalwart attitude toward life and a confidence in what is known to be certain. They find being surprised to be extremely unpleasant and do as they’ve set out to, resolute in achieving the goals they set for themselves. Usually they have lawful alignments. Evil ::There is little mercy in the world and those who rapture in inflicting pain or cruelty upon others. These are the mad warlords that seek power at any cost, utilizing the forces infernal or the service of undeath to complete their foul plans. ::'''Aspects:''' Necromancy, Aggressive, fiends, mistdweorg, ottuni, tieflings ::'''Behavior: Malicious.''' An evil alignment means more than simple nefarity or a pitiless soul—in Vast Kaviya it marks a genuine desire to inflict harm for the sake of it and a zealous willingness to strike first. Fire ::To many the flame is life. Societies of fire are often tribal in nature and prone to leaders that are the most lethal (not necessarily the wisest). Like their element they are usually a force to be reckoned with, appearing and disappearing with ease, expending most of their resources to make a big, brief impact, and there is always evidence of their passing. ::'''Aspects:''' Strength, Evocation, Fast Offense, gnolls, half-orcs, orcs, taino-kar ::'''Behavior: Spontaneous.''' Those associated with fire have a need for spontaneity and feel dead when their lives are lacking in variety, eager to explore and see more of the world or master what they consider their own lands. Typically their alignments are chaotic. Holy ::They are few and far between but there are those who believe in higher ideals and a better way of life, willing to sacrifice themselves for the betterment of others. Societies of this ilk are bastions in whatever regions they reside in, used as mediators between warring factions and as a safe haven for trade. ::'''Aspects:''' Healing, Protective, celestials, aasimar ::'''Behavior: Altruistic.''' The holy of Vast Kaviya are almost always of good alignment. They seek a better world noticeably improved by their own efforts, encouraging the same samaritan attitude in others. Unfortunately they are often abused because of their positivity and taken advantage of or lured into danger. Water ::Nomadic societies and those that respond quickly to new threats or changes to nearby regions are aligned with water. Like their element they are a constant, inexorably evolving through the most applicable means at their disposal. Perhaps more noticeably they are quite prominent and common, though their ability to outlast other elements does not impress. ::'''Aspects:''' Psionics, Mobile Defense, boggarts, half-elves, humans, gnomes ::'''Behavior: Adaptive.''' Those associated with water are frequently of a neutral alignment. They are fast to change tactics, rarely staging the same kind of assault twice in a row and usually moving their forward attack posts as well. When faced with obstacles they consider a variety of solutions, employing a different one with each failure.
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